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Bumper Ball v1.0 (iPhone Game)

Bumper Ball is an addictive game in which you deflect bouncing balls to direct them into goals.

Each new level brings surprises as balls change speed, game-space morphs, magic deflectors appear and completing levels becomes both a challenge of skill and a puzzle.

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SpaceBubble v0.70 (Wii Game)

SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.

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RedSquare v0.90 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

– Added player initials setting screen.
– Added load/save game setting to sdcard.
– Improve Local and Global highscore screen.
– Improve third intro screen.
– Increase http receive buffer size to 8196 bytes.
– Use only one unique cookie number during the game.
– High score is send to web service if score is better then 40 seconds.
– Bug fix: menu screen graphical error solved.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

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ThrottleLock v0.51 (PPC Application)

ThrottleLock is a pattern based lock application, fully skinable and with multilanguage support.

Changes:

– Now you can repeat dots!!!.
– Faster (implemented with the new ThrottleLauncher png rendering engine based on libpng and zlib).
– Slide 2 answer feature. On 0.5.1 this is optional and can be disabled in the configuration tool .
– 0.5.1 Includes some bug fixes to make it work faster and don’t affect the default notification dialogs.

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WMLongLife v0.2 (PPC Application)

Using 3G is nice, but the radiation may prove harmful. Besides, less radiation === less power === less battery usage. So you can save some battery as well. Why use 3G when 2G suffices? And that is exactly what WMLongLife does, use 3G when you need it, and 2G when you don’t.

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