News

VisualBoyAdvance GX v1.0.3 (GBA emu for Wii)

Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.

Changes:

– New timing / frameskip algorithm – should (hopefully) work 100% better!
– Performance improvements – video threading, PPC core partly activated
– Video zooming option
– Unfiltered video option
– 7z support
– Loading progress bars added

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9264

http://www.wiibrew.org/wiki/Visual_Boy_Advance_GX

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FCE Ultra GX v2.0.4 (NES emu for Wii)

Tantric has updated his NES emulator FCE Ultra GX.

Changes:

– Wii DVD fixed
– FDS BIOS loading works now
– FDS disk switching now consistently works with one button press
– FDS saving implemented
– 7z support
– Faster SD/USB (readahead cache enabled)
– VS coin now mapped to 1 button for VS zapper games
– Changed GC controller mappings – Select – Z, Start – Start, Home – Start+A, Special – L

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9263

http://www.wiibrew.org/wiki/FCE_Ultra_GX

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Unofficial SNES9xGX v006 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

Tantric:
– added: 480p for GameCube
– added: Sound sync
– added: 7z support
– changed: Faster SD/USB access (readahead cache enabled)
– fixed: Video offset issues
– fixed: BS-X games work now
– fixed: Wii DVD works now
– fixed: DVD re-enabled for GameCube
– fixed: Nunchuk analog stick issues
– fixed: Many crashes, memory leaks, etc

michniewski:
– added: Video shift options
– changed: Turn DVD motor off option re-enabled for GameCube

Discussion: http://www.tehskeen.com/forums/showthread.php?t=9262

http://www.wiibrew.org/wiki/Snes9X_GX

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BmpToZlibGC v1.1 (Wii misc)

BmpToZlibGC 1.1 is a Windows software to use for Gamecube/Wii homebrew development.

Quote:

This application was original written by PaceMaker in 2007, and mimicked the GFX2GC code, but with open source and an extra transparency option. I’ve converted Bmp2GC to use the Zlib compression scheme seen in many of the Wiibrew emulators, including Snes9x-GX. By using the compress() and uncompress(), a developer can include large images into their elf files without having to bloat the program. Compression is also largely based on the complexity of the image, so large colored areas will decrease size, along with file sizes.

http://www.wiibrew.org/wiki/BmpToZlibGC

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3D Engine – Nitro Engine v0.4.0 (NDS misc)

3D Engine – Nitro Engine is a 3D engine coded by Antonia Nino Diaz.

Release notes:

This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS

Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.

TODO:
-A3I5 texture converter (3 bits of alpha, 5 bits of indexed colors).
-Improve physics engine.
-You can ask me for the things you would like to see.

http://forum.palib.info/index.php?topic=5838.0

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Defuse v0.25 (NDS Game)

A game by Eldude, defuse the bomb by cracking the code.

Quote:

This is the latest version of Defuse, a game by Eldude programmed using DS Game Maker, devkitpro and PAlib.

Crack the code as fast as you can. The quicker you do it, the more points you get. There are 3 difficulty levels: Easy, Medium and Hard. Take your pick – and enjoy!

http://forum.palib.info/index.php?topic=5955.0

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2Dart (15-10-2008) (NDS Game)

ErrorA released his Dart game 2Dart for Nintendo DS.

Features:

– 301 and 501 game mode
– Single or double player mode
– Keep score by touching dartboard
– Game statistics (dart count, dart average, highest score, lowest score, etc.)
– Flip screens (to switch between right- and left-handed users) (use L and R key)

http://forum.gbadev.org/viewtopic.php?t=16138

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RACE PSP v2.5 (NGPC emu for PSP)

RACE PSP is a Neo Geo Pocket (Color) emulator for PlayStation Portable.

Changes:

– Fixed state auto-selection bug; when switching games, the latest save state will now be highlighted
– Added support for NGC and NGPC file extensions
– To improve menu entrance/exit time, reduced the number of times the game will save flash RAM data. Flash data will now be saved when resetting a game, loading a new game, and exiting emulator
– Rapid fire support – map any button to A or B autofire (’Controls’ tab). You can also change the rate of autofire (’Options’ tab)
– Snapshots are now saved into PSP’s own PHOTO directory (/PSP/PHOTO), and can be viewed in PSP’s image viewer
– File selector now has snapshot support – while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

http://0xff.akop.org/2008/10/14/race-psp-version-215-released/

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Slide2Unlock2 (S2U2) v1.30 (PPC Application)

Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function.

Changes:

– added a new display mode – GDI (removed DirectDraw registry key). If your device has problem (e.g. no display) with RawBuffer or DirectDraw, try this. But on some old devices or VGA devices, it may be very slow.
– added optional “Slide to End”.
– added weather support to Manila 2D & 3D.
– added option to delay “Blank screen on Talk”.
– added option to unlock when external power is connected.
– added option to automatically run S2P when the headphone (either Bluetooth or wired) is connected.
– added option to unlock when the stylus is pulled out.
– added option to lock when the stylus is put back.
– added option to disable the bottom curtain.
– it now locks the Diamond’s Home button (but in another way).
– all graphics support high resolution, i.e. truely VGA. (thanks poorlyduck for helping the artworks)
– changed some graphics elements (e.g. a new battery connector).
– fixed the bug that occasional double lock occurred in v1.22.
– moved the S2UText & S2AText settings from registry to lang.ini (as it’s more related to language).
– reduced the memory usage.
– a more logical S2U2 Settings.
– some minor bugs fixed.

http://forum.xda-developers.com/showthread.php?t=412418

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