Minesweeper for Nintendo DS by Karakh..png)
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Minesweeper for Nintendo DS by Karakh..png)
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The results for the Drunken Coders Winter Coding Competition 2008 are out.
Results for Wii:
1. Christmas-Type Adventure Time by mntorankusu
2. Piero’s Wiicross 0.2 Santa Edition by scognito
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The results for the Drunken Coders Winter Coding Competition 2008 are out.
Results for NDS/GBA:
1. Snowride by nyarla
2. Evil Santa Attacks II by cbeley
3. Also Cute and Fluffy by spinal
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This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
The results for the Drunken Coders Winter Coding Competition 2008 are out.
Results for NDS/GBA:
1. Snowride by nyarla
2. Evil Santa Attacks II by cbeley
3. Also Cute and Fluffy by spinal
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This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Zear has updated the recent Powder release. It’s now in sync with the latest Release/Build 110.
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To understand POWDER (http://www.zincland.com/powder/ ), you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
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Wiibreaker is a brickbreaker game by Arikado.
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Release notes:
Ball now moves in 12 directions instead of 4 – 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor) – A little bit of “new” artwork – Each control scheme tweaked (based on feedback from people) – 2 Tracks of Background Music – Highscore system changed to compensate the new modes (except level editor) – Highscores are now saved
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1Liner is an application that will serve the user one liners, yo mama jokes, jokes by famous people and Chuck Norris jokes.
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atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.
Release notes from atari2600land:
Now with the freed up space of banks 1 & 2, I can now make level 1 even larger. Right now, it’s at 32 screens, which is a nice round number, bB coding speaking. I definitely can’t fit 64 screens for level 1, but level 1 is now definitely a lot bigger.
88 bytes left in bank 1 (title screen/level 1)
1,390 bytes left in bank 2 (level 1)
23 bytes left in bank 3 (levels 2 & 4)
5 bytes left in bank 4 (level 3)
1,720 bytes left in bank 5 (ending, game over, giant’s room)
1,089 bytes left in bank 6 (minigame)
4,052 bytes left in bank 7 (empty)
1,630 bytes left in bank 8 (inline 6lives_statusbar.asm)
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Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!
Changes:
– the sound played when the heart is caught has been changed
– hearts loose their energy faster now (each level has its own rate)
– mirrored sprite when Doris faces left (thanks Wickeycolumbus )
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The idea is this: Using Tetris-like blocks, fill in a square. To move the pieces around, use the joystick and to place one, use fire. To start over again, press the reset switch.
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Release notes:
Added two new puzzles, #2 and #3, to get to them, at the title screen, press the select switch.
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