News

Powder (Release 110) (GP2x Game Port)

Zear has updated the recent Powder release. It’s now in sync with the latest Release/Build 110.

To understand POWDER (http://www.zincland.com/powder/ ), you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.

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Wiibreaker v0.5 (Wii Game)

Wiibreaker is a brickbreaker game by Arikado.

Release notes:

Ball now moves in 12 directions instead of 4 – 3 distinct modes (Brickbreaker, WiiBreaker, Level Editor) – A little bit of “new” artwork – Each control scheme tweaked (based on feedback from people) – 2 Tracks of Background Music – Highscore system changed to compensate the new modes (except level editor) – Highscores are now saved

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Jack and the Beanstalk (Build 71) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Now with the freed up space of banks 1 & 2, I can now make level 1 even larger. Right now, it’s at 32 screens, which is a nice round number, bB coding speaking. I definitely can’t fit 64 screens for level 1, but level 1 is now definitely a lot bigger.

88 bytes left in bank 1 (title screen/level 1)
1,390 bytes left in bank 2 (level 1)
23 bytes left in bank 3 (levels 2 & 4)
5 bytes left in bank 4 (level 3)
1,720 bytes left in bank 5 (ending, game over, giant’s room)
1,089 bytes left in bank 6 (minigame)
4,052 bytes left in bank 7 (empty)
1,630 bytes left in bank 8 (inline 6lives_statusbar.asm)

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Doris 1k (02-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

Changes:

– the sound played when the heart is caught has been changed
– hearts loose their energy faster now (each level has its own rate)
– mirrored sprite when Doris faces left (thanks Wickeycolumbus )

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Mimpy (Build 3) (A2600 Game)

The idea is this: Using Tetris-like blocks, fill in a square. To move the pieces around, use the joystick and to place one, use fire. To start over again, press the reset switch.

Release notes:

Added two new puzzles, #2 and #3, to get to them, at the title screen, press the select switch.

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