News

Jack and the Beanstalk (Build 32) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes:

I’ve updated the game.

To select a type for level 1, press the select switch until the option you want comes up. The following options are:

1 – screens in order (20 of them)
2 – screens in order (10 of them)
3 – screens random (20 of them)
4 – screens random (10 of them)

I need to work on some parts where the game sometimes gets above 262 scanlines.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Pentominos v0.5 (GP2x Game)

Pentominos puzzle, goal is to tile the entire board with the 12 pentominos. Read more about this game concept at http://en.wikipedia.org/wiki/Pentomino

The game is in early stages and will be updated and polished in 2009. Any feedback is appreciated and will be used to make a better 1.0 version.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

GameCube Memory Card Manager v1.0 (Wii Application)

GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.

Gcmm is a project started by dsbomb and justb, which is based on Askot’s modification to add SD support to the mcbackup libogc example.

Changes:

Updated to libfat
Added Wii support
Fixed restore bug (yes, savegames will restore properly)
New background
Support for interlaced and widescreen in all regions
Delete mode (dsbomb&justb)
Shows the savegame information (mostly by dsbomb&justb)
Many other fixes/modifications for the user

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

GameCube Memory Card Manager v1.0 (GC Application)

GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.

Gcmm is a project started by dsbomb and justb, which is based on Askot’s modification to add SD support to the mcbackup libogc example.

Changes:

Updated to libfat
Added Wii support
Fixed restore bug (yes, savegames will restore properly)
New background
Support for interlaced and widescreen in all regions
Delete mode (dsbomb&justb)
Shows the savegame information (mostly by dsbomb&justb)
Many other fixes/modifications for the user

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

DS Visual Novel Reader v1.4.0 (NDS Application)

DS Visual Novel Reader is a visual novel reader for Nintendo DS.

Changes:

* Fixed a memory leak and a wild pointer in png loader.
* Prints an error instead of crashing if an image is corrupted.
* Large parts of the program have been rewritten, it’s now much more stable.
* Decreased png loading time by 10-25%
* ZIP file entries are cached to decrease novel load times.
* Scans ahead to preload the next image.
* Uses a modified version of libfat to decrease seek-times in large files.
* Crossfades between bgload/setimg commands.
* Added user-changeable settings: fontsize/textspeed/volume (music & sound)
* Program is skinnable, change the current skin via config.ini
* Novels can contain partial skins that override the user’s skin.
* touching screen advances text
* smoother load/save image animation
* touchpad scrolling downwards improved

Thanks to http://www.ds-scene.net for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Spacehulk2x (Beta Demo) (GP2x Game)

purestrain released a demo version of his game Spacehulk2x. It’s based on “Space Hulk”, a board game by Games Workshop.

Quote:

i want to introduce you to a long term project. Its a realtime tactics game; unfortunately incomplete as time goes by and unforseen problems delay everything. Its not as complete as i always wanted the first public demo.

The game is compatible with f100 and f200 and will be available on wiz too.

Feel free to play and let me know if you liked it. If at least some people would like it to be finished; i will continue. Of course i could need some support… check lua scripts; graphic files and so on… if you feel able to contribute; i would be very happy.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By