News

Rock Station (23-12-2008) (PSP misc)

Rock Station gives you the chance to jam away using both drums and guitar for hours on end and even compose your


own music!

Modules in detail:

*Drum Simulator
The Drum Simulator gives you all the buttons on the PSP to use to your disposal to smash and crash on a virtual kit.
Once you’ve had enough making up your own beats you can access the music player and load music out of your
ms0:/MUSIC directory so you can bang along to your favourite tunes.

*Guitar Simulator
By using the analog stick to strum and ^/X/O/[] to cycle through chords you can play the chords like you would on a
real guitar.

*Composer
Those who have trouble keeping in time can use the composer to create their own music. The composer gives you
two bars two mess around with, adding notes in quater, eighth and sixteenth note positions and supports drums and
guitar.

*Notable Features
*General
-Drums, composer and guitar times displayed in main menu. See how much time you’ve wasted playing ๐Ÿ˜›

*Composer
-Saving and loading.
-Support for more than the standard acoustic and synth kit setups when using the drum composer. Rock Station will
automatically read the contents of Sounds/Drums/ and list the folders in the composer menu. Make sure the folder
contains EVERY sound needed or it the program will crash.

*Drum Simulator
-Music playback while you play. Browser can be accessed by pressing select while playing.
-Multiple kit setups like in the Composer.

*Guitar Simulator
-Strum as you would on a real guitar.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

ABC News v1.0 (iPhone misc)

Take ABC News with you while you’re on the go! Get one touch access to Top of the Hour video news briefs, local videos and weather, daily top stories and pictures, breaking news, emergency alerts and more. Download the ABC News iPhone application and get the news the way you want it.

Sidenote: At the time of posting this program has been marked as beeing freely available without any costs. As this program is hosted with the AppStore the status might change. Authors like to publish their programs for free and / or for promotion purpose and then start charging.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

SYAKR v1.0.3 (PPC Application)

SYAKR is a small program that tries to automate some custom ROM building tasks, like deleting files, changing registry settings in *.rgu files, and adding/removing lines from initflashfiles.dat, and much more (like search/replace and executing external applications).

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Pocket Program Manager v1.5.3 (PPC Application)

According to mrcaze ( http://forum.xda-developers.com/member.php?u=666631 ) this is a kind of on-device software catalog, which allows installing software directly from device. The available programs are listed via http://www.programmersparadise.org/PPM

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Comic Reader Mobile v1.5.4 (PPC Application)

Comic Reader Mobile (formerly known as Comic Reader) is a PPC application specialized in displaying comics / comic strips.

Changes:

Name changed to Comic Reader Mobile
Bug fix: wont leave preferences if only “display buttons by clicking bottom” is checked
Bug fix: 65% tolerance was used regardless of setting.
Removed “Show lense while Dragging”
Added “Lense can be moved by dragging it”
made it much harder to double click
Controls go away if you click away from them.
Added link to this page in the About screen
Tolerance renamed to “Sensitivity”
Lense can’t be larger than the screen.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

WordDS v0.4 (NDS Application)

WordDS by Frezzy is a html-based textwriter for the Nintendo DS.

Changes:

– added an error sound
– fixed the bug with the yellow keyboard boxes
– you can’t confirm an emty filename or open a file which ain’t created by WordDS
– files which are created by WordDS v0.3 or lower can’t be opened by WordDS v0.4 cuz the files which are created by WordDS v0.4 have a watermark in the html-code which prevents that non-WordDS-files can be opened

Thanks to www.nintendomax.com for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XRoar v0.22f1 (Dragon emu for NDS)

XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows32.

Features:

Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.

Changes:

Fixed WD2791/3 side compare flags for double-sided disks on CoCo.
Honours user-specified RAM size again.
Automatically determine which machine user has ROMs for.
Added -load and -run options (automatically attaches files on startup, -run attempts to autorun them).
New manual to replace the README file.
Handle more truncated CAS files.

Thanks to http://www.aep-emu.de for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Circus Calacticus (23-12-2008) (A2600 Game)

Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

Release notes:

The office is incredibly empty, so I feel like I might have my first full day to work on this game. Been futzing around with several elements this morning.

Sound FX: sound effects for lasers, and added an ominous rumble for when the shield zones seal closed.

Graphics Revised the shield zone effect and the death zone effect. Added more enemy styles for a current total of sixteen before looping.

Difficulty/Leveling I’m starting to fool around with the leveling logic, trying to locate a nice balance. I’ve been playtesting a lot to try to fine tune the leveling aspect of the game, but I could really use some insights from other people who are playing the game. Even top scores or the color pattern of the gladiator who killed you would be helpful, but if you notice anything else like ways to solve or “cheap-shot” the game (or, ways in which the game is “cheap-shot’ting” you) would be extremely helpful.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.