News

Gouraud Shading Test (Sega Saturn Techdemo)

Another technical demo for Sega Saturn from mic is Gouraud Shading Test. It a gouraud shading test routine.

Thanks to mic himself for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Executable Compression Demo (Sega Saturn Techdemo)

Executable Compression Demo demonstrated how to compress a executable Sega Saturn file.

Thanks to mic himself for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Fire Effect (Sega Saturn Techdemo)

mic has released a techdemo for Sega Saturn called Fire Effect. The effect is only 312 bytes big.

Thanks to mic himself for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (18-11-2008) (Arcade misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (18-11-2008) (Genesis misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (18-11-2008) (GG misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (18-11-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (18-11-2008) (Master System misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.