News

Mobile Learning Engine (MLE) v0.8.0.2 (J2ME Application)

MLE – The Mobile Learning Engine is a learning application for mobile phones written in Java (J2ME). It enables you to use your phone at anytime and at anyplace for computer-aided, multimedia-based learning. It is a content independent engine.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Bloody Mess Mobile v1.0 (J2ME Game)

Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!

Release notes:

All planned works on the project were finally finished. Later I plan to continue to improve this game & develop additional content for it.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PruneLogs v0.1 (Android Application)

The way the Call Log works is crazy. Delete one entry, or delete everything. – Not any more!!!

Here’s the initial version of an application to allow you to delete logs, based on a number of criteria. As it’s only version 0.1, it only supports deletion by Date. But there’s more to come.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Simple Adventure Maker v0.02 (SMS Application misc)

This is a little program for making simple adventure games for the Sega Master System. It has a simple built-in script language for text, menus and game logic, and supports the displaying of static images along with the text.

For a quick start, simply unzip the file, go to the “example” folder, and double-click the batch file named “Compile”. It will compile the example demonstration.

Documentation, sound and image compression support should come on the next version, along with support for multiple scripts.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

BasiEgaXorz v1.28 (Genesis Application misc)

BasiEgaXorz is a BASIC compiler for the Sega Genesis consoles. That means, by using this compiler, you can program in a form of BASIC language to create awesome programs, or games for your old Sega Genesis game console. The compiler will also compile CD ISOs for the Sega CD attachment, ROMs that can use the features of the 32x extension, and not to mention, creating ROMs for the regular console without attachements. Today, when most programmers think of the BASIC language, they think about Visual Basic. The language BasiEgaXorz uses is not like Visual Basic, and it certianly wasn’t derived from it. This compiler is aimed for speed, so there are many things that cannot be dynamic within the environment, everything is stayed static (like variables for example, no such thing as REDIM). BasiEgaXorz is intended for a beginer’s platform in order to give an opportunity to make fun and simple games easy to make on an awesome gaming console!

Changes:

– Fixed many bugs in assembly that ASMX made
– Fixed the INPUT and GETS commands to not break the heap inside functions
– Declaring a variable with an absolute address inside a function gives a compiler error now
– No more mot2bin.exe
– Doing a=a*-1 is functional again
– Compiling the fake_variables.bex example works
– The assemble function works again
– Bugs fixed with user-defined subs/functions breaking the heap
– A bug is fixed, where putting spaces in between parenthesis now works
– Fixed a bug with the DATALONG command
– Fixed a bug when entering strings with the INPUT command

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.