Release notes from Mindcry:
I hacked a very simple demo together to test the balance board.
Thanks to http://www.dcemu.co.uk for the news.
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Release notes from Mindcry:
I hacked a very simple demo together to test the balance board.
Thanks to http://www.dcemu.co.uk for the news.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Barrage is a rather violent action game with the objective to kill and destroy as many targets as possible within 3 minutes. You control a gun that may either fire small or large grenades at soldiers, jeeps and tanks. Targets are fast paced and require careful aiming as it takes half a second to reload the gun. Additionally you have to keep an eye on your ammo and reload in time.
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Release notes from Mindcry:
I just compiled the source against the modified SDL library and surprisingly it compiled without a problem ๐
The middle mouse button is not yet simulated and i disabled the sound as it is not working correctly.The original source code can be found here: http://lgames.sourceforge.net/index.php?project=Barrage
Thanks to Michael Speck for the cool game!
Thanks to http://www.dcemu.co.uk and http://www.tehskeen.com for the news.
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MadMax11 has updated his space game Maelstrom.
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Release notes:
The main updates with this build is the ability to jump to a new system using a jump portal and a jump map, 7 new ships, and 1 new upgrade. I’m still requesting feedback and bug reports, which is more detailed in the readme.
http://forums.qj.net/showthread.php?t=142211
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POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Official page: http://www.zincland.com/powder/index.php?pagename=release
Simon Parzer has released a bugfixed version, as the original release was not working, you may grab it at the GP32x boards linked below.
http://www.gp32x.com/board/index.php?showtopic=42884&st=0#
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Guitar Fun is a Guitar Hero Clone for the Wii.
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Thanks to http://www.nintendomax.com for the news.
http://gbatemp.net/index.php?showtopic=94065
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Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for GP2x.
Release notes:
So what’s new this time?
I’ve added some support for Sega Pico, which was not-so-famous Sega toy, based on MegaDrive hardware. I think PicoDrive is the first emu (remember SVP) to have some kind of support for that system. I’ve done this just because of the emu name (hey fDave, why have you named it like this?).I’ve managed to improve performance again, after some more talks with Lordus (jEnesis/jEnesisDS author) and Exophase. Many games, which needed some push to run fullspeed (full 50/60fps) with accuracy settings enabled (like Comix Zone), should do that fine @ 200MHz now. SegaCD games should perform a bit better too.
I’ve also removed “accurate*” settings, as disabling them no longer gave any significant improvement with the new code. Now all games should just work, without any messing with options, and “bug” reports, which were configuration issues really, should go away, I hope. Unfortunately this is not yet true for SegaCD, but I hope to improve that in the future.
Another new thing is the bin_to_cso_mp3 tool, which converts cue/bin rips to cue/iso/mp3, made from Exophase’s bin_to_iso_ogg. This is the tool I recommend using to get best rips for this emu.
Complete changelog:
Added some basic support for Sega Pico, a MegaDrive-based toy.
Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
Added bin_to_cso_mp3 tool, based on Exophase’s bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
Greatly improved Sega CD load times.
Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
YM2612 state was not 100% saved, this should be better now.
Improved renderer performance for shadow/hilight mode.
Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man – The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only sound rate is set to 44kHz.
Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
Added better idle loop detection, based on Lordus’ idea again.
“accurate timing” option removed, as disabling it no longer improves performance.
“accurate sprites” was removed too, the new sprite code can properly handle sprite priorities in all cases.
Timers adjusted again.
Improved .smd detection code.
ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases.
ARM: fixed a problem of occasional clicks on MP3 music start.
Minor general optimizations and menu improvements.
Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
Fixed a crash of games using eeprom (introduced in 1.40b).
http://www.gp32x.com/board/index.php?showtopic=42935&view=findpost&p=624978
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PSP Kanji is a kanji learning software for the PSP. Create Kanji/Hiragana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
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Thanks to http://www.dcemu.co.uk for the news.
http://pspkanji.sourceforge.net/
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The ping command is useful for determining the status of the network and various foreign hosts, tracking and isolating hardware and software problems, and testing, measuring, and managing networks. This tool work exactly as windows ping command, but it’s more compact. Just type IP address or host name, check how many hops you will want and hit [Ping] button. Any feedbacks are welcomed!
Changes:
– added statistics for sent, received and lost packets
– bug fix
http://forum.xda-developers.com/showthread.php?t=404545
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News from Torch:
What does Hold+ do when the switch is enabled?
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Release notes:
Added feature to allow operation of the PSP with display turned off.
http://forums.qj.net/showthread.php?t=141671
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Rokoban is a 3D Sokoban game for Nintendo DS.
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Discussion: http://forum.gbadev.org/viewtopic.php?t=15774
The impression screenshot is taken from the Windows version.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.