News

PSP-Maps v1.4 (PSP Application)

Here is an attempt to bring Google Maps to the PSP with a simple interface. This program is not using the Google Maps API (except for address search), it is retrieving the images directly.

Changes:

fixed get directions crash
you can now save favorites with names

Thanks to http://www.dcemu.co.uk for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Gameboy4iPhone v2.0.0 (Beta) (GBC emu for iPhone)

ZodTTD has updated his Gameboy and Gameboy Color emulator Gameboy4iPhone.

Changes:

– Exclusively supports the new 2.x.x series firmwares.
– Fixed the controller input to allow for 5+ touch points.
– Fixed up the audio playback. Sounds great!
– Improved performance by removing magnification filters in landscape and portrait views. I kept the aspect ratio so things look good still.
– Lowering and raising the volume now works properly when using the L/R buttons.
– Should be a lot more stable!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
XPMCK (25-08-2008) (Master System misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (25-08-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (25-08-2008) (Genesis misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (25-08-2008) (Arcade misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

XPMCK (25-08-2008) (Game Gear misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Colored Gravity (20-08-2008) (Coleco Vision Game)

PkK updated his game Colored Gravity.

There are two spaceships, each steered by a ColecoVision controller. At the top of the screen there are two numbers. The upper one is energy left. Energy is lost when firing, changing color or being hit by a missile. Energy recharges while the spaceship isn’t accelerating or decelerating. The other number is the reload. You can’t fire or change color while it’s nonzero. There are three colors. Objects of different color attract each other.

Left fire button: Fire missile of your current color.
Right fire button: Try to change color.
Joystick: Accelerate / Decelerate, turn spaceship.

Spaceships and missiles bounce when hitting the border of the playing area.

Release notes:

I hope I’ll be able to make a cart-releasable game out of this. However I don’t know when that will happen. Since I probably won’t work on it in the next few weeks I’ve attached the current version.

Philipp

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

The AllBinary Arcade Game Development Kit (Android misc)

The AllBinary Arcade Game Development Kit contains over 50 very small libraries to help ease arcade game development. The main features include the following:

* Multi-Platform – Android, J2ME, and J2SE
* Game Object Placement (Maps/Levels/Enemy Positions)
* Feature/Configuration Options Framework
* Save/Load/Delete Game State
* Touch Screen Controls

Thanks to http://www.dcemu.co.uk for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.