News

Minimal BD-J Devkit (PS3 misc)

FreePlay released a Minimal BD-J (Java) Development Kit for Playstation 3.

Release notes:

BD-J for PS3 minimal devkit by FreePlay

NOTE: For this to work properly, you *MUST* copy it to the root of your C: drive – that is, to C:bdj-ps3. DO NOT rename the folder.

Included is everything you’ll need to get started except for:
1. a working installation of JDK, the Java Development Kit (get that from http://java.sun.com/javase/downloads/index.jsp – currently, the latest version is JDK 6 Update 7)
2. a copy of bdj.jar, the BD-J API. I can’t provide this, since you need a license to use it; however, if you have a PC program capable of making or playing Blu-Ray discs – like Nero or PowerDVD – you can get this file from there. (In Nero 8, the file is located in C:program FilesCommon FilesNeroNeroBLCBDJjl ib .)

I don’t have any real documentation on BD-J, though I’m sure you can find some on the HDCookBook website. In the ‘docs’ folder is some basic info on BD-J on a very high level.

So far as I can tell, there are some pretty strict limitations on the PS3’s implementation of BD-J:
1. You cannot read or write local files.
2. You cannot list the contents of a directory.

I may be wrong, so feel free to correct me, but I ran a few tests and couldn’t do those things.

I’ve also included a sample Hello World application and silenoz’s RSS reader, as well as a build.bat file for building, packing, and signing the programs. This batch script is pretty much universal, unless you need to add in other JAR files for your compilation.

Source files for each project should go in a folder called rootorghomebrew. For example, if you make a project called “Test App”, in your “Test App” folder you’ll place the universal build.bat , then make a rootorghomebrew folder and place your .java files in there. The ‘root’ folder will become the root of your JAR file; any files you place in that structure will become part of the JAR.

The ‘disc files’ folder contains the file structure for what you’ll copy to your storage device. Once you’ve built your 00000.jar file, copy it to ‘AVCHDBDMVJAR’ and you’ll be ready to test it.

Good luck!

http://forums.qj.net/showthread.php?t=142706

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Magic – The Homebrew WIP (PSP Game)

wololo presents us a video of his upcomming game “Magic – The Homebrew”.

Quote from wololo:

Just pimping my project here.

Not sure if there are Magic fans here, it’s been 12 years since I last played it myself… but I wanted to start coding for the PSP a while ago, and decided to go with something “simple” : a card game. But because standard card games felt boring, I went with this one…(did I say “simple” ?)

Well it took some time, but I now have something almost playable…
http://fr.youtube.com/watch?v=-EnzknIS_bI

stay tuned, it might be downloadable someday, once I get rid of the hundreds of bugs I have

http://forums.qj.net/showthread.php?t=142985

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
PockeTwit (r09) (PPC Application)

PockeTwit is a twitter client for the Windows Mobile Professional platform.

Features:
– A unique user interface
– Display public, user, and friends timelines
– Update status
– URL shortining with is.gd
– Reply to tweets
– Show profiles
– Clickable @names and URLs
– Option to check for new version on startup

Changes:

Dynamic right-menu. Scroll speed improvements

Discussion: http://forum.xda-developers.com/showthread.php?t=411536

http://code.google.com/p/pocketwit/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
NES.app v2.3.0 (NES emu for iPhone)

NES.app emulates the hardware in a Nintendo entertainment system, allowing you to play games on your iPhone. There are many public domain, home-brew games available which have been written for the Nintendo platform, and depending on your country of origin, you may be entitled to play images of commercial games which you rightfully own.

Changes:

[jonz] Added accelerometer support]

http://www.zdziarski.com/projects/nesapp/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Fuse PSP v0.9.0.2 (Update) (Spectrum emu for PSP)

Akop Karapetyan updated his Spectrum emulator Fuse PSP, but the release seems to have withdrawn.

Quote:

UPDATE At least one user has reported palette corruption problems, so Iรขโ‚ฌโ„ขm pulling the new version down until I can revert the psplib code back to an older version. Please bear with me, and if you have the version originally released, please donรขโ‚ฌโ„ขt distribute it.

http://0xff.akop.org/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Uncharted Lands v0.02 (PSP Game)

PSProgramer updated his RPG game attempt “Uncharted Lands”.

Features:

* 5 outside Maps and 4 indoor maps maps
* fixed pause menu
* main menu – – (fully functional)
* items shop interface
* weapons shop interface
* early sign reading/talking function
* state system created, and functional
* npc characters — (moving characters, functions have been made, and will be fully implemented next release)
* begining night time function (it’s function is made and is in the file, just hasn’t been ativated in the game because it lags too much)

http://forums.qj.net/showthread.php?t=142957

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments