News

Rlyeh leaving GP32 scene (GP32 misc)

rlyeh is leaving the GP32/GP2x scene. He is known for a bunch of emulators and his Minimal Library.

Quote:

Hello GP32/GP2X community,

If you receive this mail is probably because you contacted with me some (long) time ago probably about my GP32 emulators, the GP2X reminiscence port, or maybe the GP2X minimal library SDK.

The bad news is that I won’t finish anything ever. I’m publicly leaving the GP32/GP2X scene as you’re reading this. I got a sexy girl and no time enough for handhelds, I’ve been idling too much since 2005, and I’m more interested lately in other fields (next-gen videogame creation mainly).

The good news is that I’ve decided to release my GP2X Minimal Library SDK v0.C (WIP ) as is it. I’ve created some sourceforge projects for those guys interested at continuing / improving my work. My webpage is also slowing changing to a new version, and focusing on community and opensource mainly. In the next days I’ll be releasing there many emulators and different software I’ve done in the past years.

Hope you don’t blame for all the missing projects I left on the road: f-day, HPL, and a few GP32 emulators.

I’d like to thank the old #retrodev/#gp32dev/#gp2xdev guys for the good old years.

It was ace to code those 14 GP32 emulators at same time when I had the time to do it. I won’t forget ever the support you guys gave me all the time.

Wish you the best, and keep up the good work!

The future will bring exciting things, but that may be another story.

– rlyeh

http://www.retrodev.info/

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Minimal Library v0.c WIP (GP2x misc)

GP2X minimal library by rlyeh is a general purpose C multimedia library done for GP2X handheld, featuring efficent code and a very exhaustive API covering almost all known hardware.

Features:

+ GP2X 920t/940t CPUs library with a FIFO message system.
+ GP2X 32 bits YUV video library using double buffering.
+ GP2X 15/16 bits RGB video library using triple buffering.
+ GP2X 8 bits RGB video library using sextuple buffering.
+ GP2X sound library using octuple buffering.
+ GP2X TV out library using CX24785 video encoder chipset directly.
+ GP2X MMU library by providing own /dev/minimal kernel module.
+ GP2X joystick library with USB support.
+ GP2X profiler library.
+ GP2X blitter library.
+ GP2X image library.
+ GP2X timer library.
+ GP2X font library.

Thanks to drfreak339 ( http://forum.gp2x.de/viewtopic.php?f=7&t=5764 ) for the news.

http://www.retrodev.info/

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Last Mobile Space Battalion (28-07-2008) (A2600 Game)

Phillip has updated his game “Last Mobile Space Battalion”. It’s a mix of Space Invaders and Yar’s Revenge.

Release notes:

Cool, the advice really worked. I was able to do a lot of the things that I wasn’t able to do before. I got a wider shots for the alien and scrolling satellites. Also got an end to the game (when player gets hit you hear a beep, then you see laser beams.) Also got rid of the compilation error. Thanks.

The link is the same. Just download again and try out the improved game. Let me know what you think.

Phillip

http://www.atariage.com/forums/index.php?showtopic=129226

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CQuake (27-07-2008) (NDS Game Port)

A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15668

Release notes from elhobbs:

its not quite dead yet, I am still working on it. in fact there is a new update. not much added though. I added crosshair, on screen keyboard and rumble for the ezflash 3in1 (look in the readme_cquake.txt file for how to enable it for the ezflash 3in1). I also fixed lookspring.

http://code.google.com/p/cquake/

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PockeTwit (r07) (PPC Application)

PockeTwit is a twitter client for the Windows Mobile Professional platform.

Features:
– A unique user interface
– Display public, user, and friends timelines
– Update status
– URL shortining with is.gd
– Reply to tweets
– Show profiles
– Clickable @names and URLs

Changes:

Follow/Stop-Following, More responsive UI

Discussion: http://forum.xda-developers.com/showthread.php?t=411536

http://code.google.com/p/pocketwit/

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PrankDS (NDS misc)

PrankDS has 3 pranks that you can pull on other people.

Release notes:

I would like to release a small homebrew app, that I made. Its called: PrankDS. It has 3 pranks that you can pull on other people.
Version 1.0 has:

2 Working pranks:

A sound player that you can add your own .raw files to. To learn how to do this, read on.
The scary maze game that has the image that jumps out at the end. (You may also change both the music and screaming sound on this too)

1 Half Working prank:

An unsolvable maze. Graphics load, but collision map only sort-of works.

It was created in about 3-4 days and shows helped me learn how to do the following better:

FAT
Sounds
Collision Maps
Images
Splash Screens

Here is how to set it up:

1st:
Download the game along with the appropriate dldi patch. (As I said, it uses FAT)

2nd:
Put the folder titled “pdsfiles” (no quotes) into the root of your homebrew device.

3rd:
Patch the game with the dldi and then put it on you device.

4th:
Have fun

Just on the side note: It will work in version 0.7.2 of DeSmuMe AS LONG AS the ds game and the folder “pdsfiles” are in the same place. No dldi patch required.

Finally here are the credits:

Game Made by: GEMISIS
Unsolvable Maze background graphic thanks to: http://familyfun.go.com/printables/season/specialfeature/april-fools-printable-pranks/
Scary Maze Game Idea thanks to: Creators of the Scary Maze Game
Splash Screen Music thanks to: DC Comics (you will see why)
Maze Game (both of them) Music thanks to: Kikaimaster
Finally, special thanks to: The palib creators, for palib.

Download Link:
http://rapidshare.com/files/132759843/PrankDS.rar.html

http://forum.palib.info/index.php?topic=5309.0

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DSHobro v0.4 (NDS Application)

DSHobro is a homebrew web browser for the Nintendo DS. It requires a PC application to work.

Changes:

* Multi-line text support. To insert a line break, just type /n in DSHobro.
* Upgraded DSWifi library to the latest version: connecting to Wifi AP now works a lot better. Transfer rates apparently haven’t improved though.
* Manual configuration is now possible. You may enter your IP & port manually — for those who had problems with the automatic configuration.
* Improved graphics slightly and corrected a few bugs.

Discussion: http://www.dev-fr.org/index.php/topic,3608.0.html

http://costello.dev-fr.org/

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Auto Lock (CSDEVCTRL) v3.21 (r2) (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).

Changes:

Updated 3.21 to include a fix for in-call locking

http://forum.xda-developers.com/showthread.php?t=386451

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