News

Wii GeckoOS v1.07b (Wii Application)

Wii GeckoOS can act alone or take advantage of his USB Gecko Nintendo Wii development adapter. One cool feature of the OS is the fact you can boot it with the homebrew channel and use it’s Region Free feature to boot other region games on your Wii.

Changes:

1. No copy flag bit in saves now removed when copying no copy flag save games.

In previous version you could copy no copy saves but it left the no copy flag bit in the save so unless you used a Hex editor you couldn’t copy the save game back to your Wii. Now this bit is removed when you copy the save over. Thanks Kenobi for this patch.

You need the rebooter to copy no copy saves to SD card, but of course you can copy them back without rebooter loaded just like any other standard save.

Thanks to www.tehskeen.com for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
Allegro (WIP) (PSP misc)

Diedel ported Allegro to the PlayStation Portable. Allegro is a game programming library for C/C++.

Quote:

I would like to share my Allegro PSP WIP ๐Ÿ™‚
A simple graphic driver and the a mini keyboard driver using the PSP controller are implemented by now. It compiles and links with success some Allegro examples and the excellent Humphrey remake (the main reason for converting the library ๐Ÿ˜› )

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By
Scrambled Net v1.2 (Android Game)

This is a port of the KDE game “knetwalk”, by Andi Peredri, Thomas Nagy, and Reinhold Kainhofer. Ported to Android by Ian Cameron Smith (headstay); released under GPL. Includes MTRandom by David Beaumont, released under LGPL.

The player is given a network diagram with the parts of the network randomly rotated; he/she must rotate them to connect all the terminals to the server.

Scrambled Net detects the screen size of the device it’s running in, and configures the board appropriately. This makes the game a bit easier on smaller phones — we don’t want to make the cells too small, because it’s difficult to tap on a tiny cell on a phone’s touchscreen. Portrait and landscape phones are handled automatically.

Tile rotation is smoothly animated; highlighted tiles show the user’s progress.

The game is designed to be usable with 12-key keypad or QWERTY keypad, or by tapping the screen.

The game has 5 difficulty levels; the first 3 use different board sizes; then wrap-around is introduced for “Master” level; then “Insane” level adds invisible cells. In case you’re wondering, yes, I can solve “Insane” puzzles, usually in 10-12 minutes on a large (HVGA) phone.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

nwtracker v0.29 (Symbian OS Application)

Record the gsm tower your cell phone see, use the google api to translate that in cohordinates and geolocate your track. Can work as a very imprecise gps tracker: 400m (well served city) to 2km (countryside) error on your position

You’ll need Nokia to sign the sys file for you, see README before uploading the file to your cell phone.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.