News

Plan9 project Summer of Code (NDS misc)

The Plan 9 community is recruiting student ds developers for google summer of code 2008.

If anyone is interested you can make contact on the plan9 irc channel on freenode or through the plan9 google group. The group also has a project page found at code.google.com/p/inferno-ds/

This should be a great opportunity to combine your studies with DS homebrew.

Thanks to http://www.drunkencoders.com for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Simplistic Poker Tournament Clock (NDS Application)

nczempin made a simplistic clock for Poker tournaments. It allows you to set a time per round (in minutes), and when that time has passed, it will emit a noise (shamelessly stolen from wintermute’s libnds sound example). It can also pause/go, and change the current level, reset, and do your washing.

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Discard Em All v0.2 (NDS Game)

This is a card game where you have to get rid of all your cards before the computer does.

How to play:

Each arrow defines the direction (way) of the pile : an up arrow means you have to put cards with superior value (4 then 5 then 6 …) and a down arrow inferior value (6 then 5 then 4 …)

There are 2 bonuses cards : Joker and Reverse.
The first one can be played on any card but you can only play the same color on it
The second can be played on a card of the same color and reverses the direction of the pile. Then you can only play card of the same color on it

Concerning cards number, 0 comes after 12 and 12 comes before 0

In order to play this game, you only need the stylus to drag cards. The menu works the same as the game : drag the card where you want to go.

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Football Manager DS (NDS Game)

nczempin started working on converting the original “Football Manager” to the DS. Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms.

The current status is:

A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match.

It is not really playable (other than advancing from match to match), in fact, I have taken out quite a bit of functionality.

So you should take a look at it only if you are very curious.

I will release the source code as well, of course (it’s GPL), but I haven’t found a permanent home for it yet.

Given that it is likely that I will not keep maintaining this for a long time (it is only a “finger exercise” to get acquainted with DS homebrew), it would be nice if someone would like to take over, provide webspace, etc. Putting it on sourceforge would be a bit of an overkill IMHO.

Here’s the current binary:
http://www.files.to/get/208759/dv6w41xgxg

Any questions, suggestions etc., would best be put in this thread, or sent to me by pm.

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Night of the Living Nerd (GP2x Game)

Traperic brings us a new game to the GP2x named “Night of the Living Nerd”.

The game has been written using Allegro and C++.

The objective is to control a programmer alien who wishes to protect an opensource program. Go ahead and destroy the nerds trying to invade.

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GMath3D v1.3.5.3 Library for GP2x (08-03-2008) (GP2x misc)

GMath3D is a graphics library for GP2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files. Now Included a Win32 port to test your programs before compiling for GP2x. Win32 tester version includes 2D, 3D, Text, and Joystick functions. Now supports textures upto 128×128 bitmaps.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Sqdef v1.3 (GP2x Game)

Sqdef is a tower defense game for the GP2x.

Changes:

-> A new tower, the Scythe – so powerful you can only build one
-> A new factory, the Trapper – slows targeted enemy by 25%, has no effect on bosses
-> No more Dual Armory: now you upgrade the regular Armory in order to double its range
-> An icon that shows whether fast-forward is on
-> Cosmetic improvements all-around
-> A badge replaces medals on maps where you beat 60 waves
-> Some new coloured creatures, more wave variety
-> Editor does not allow maps with more than 20 possible paths
-> Compatible with 1.2(A) hiscores and maps; old saved games will be automatically cleared

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Legend of Zelda (Alpha 1) (PSP Game)

dan639 has released his latest coding project which you can download here: http://www.sendspace.com/file/3plvoz

It’s a new Zelda game with an complete bugfree engine (according to the author). The game engine is based upon Zion’s Zelda game!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.