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Ken’s Labyrinth v1.2 (Android Game Port)

Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic MegaGames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software’s Duke Nukem 3D. It consists of three episodes, the first of which was released as shareware. [Text from Wikipedia]

This is EXL‘s port of Ken’s Labyrinth for Android using SDL2 library and rendering the video context of the game with using OpenGL ES. Added touch controls along with minor game engine improvements.

Gish v1.2 (Android Game Port)

Russian developer EXL ported Gish to Android using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries. The original game is made by Cryptic Sea and can be bought from Steam. You will need the games data files to get the Android version run, which would cost your 9.99 EUR right now.

Gish isn’t your average hero. In fact, he’s not your average anything…you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea’s calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.

With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea’s captor? And just how far down does the rabbit hole go?

VICE SDL2 SVN v3.2.0.2 (Multiple emus for Pandora)

This is version 3.2 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. This version can be compiled for MSDOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, AmigaOS, Dingoo, Syllable, SkyOS and for most Unix systems provided with the X Window System version 11, R5 or later. Ported to Pandora by Canseco.

Release notes:

– Changed LIBGL_STREAM=1 to LIBGL_STREAM=2.
– Updated lib gl4es to 1.0.8.