News

ColEm v4.3 (Coleco Vision emu for Android)

Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.

Changes:

* Released free ColEm 4.3 for Windows and Linux.
* Added Super Game Module (SGM) emulation.
* Added Settings | Emulation | Super Game Module” option.
* As part of SGM emulation, added AY8910 PSG chip support.
* Fixed background color restored from saved state.

This is a free, limited version of ColEm that may show ads and nag you to buy the full version. For the latest, full, ad-free version, with better joystick, network play, and the ability to share your saved game play with other users, get ColEm Deluxe.

OpenBOR v3.0 Build 4750 (Wii misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

OpenBOR v3.0 Build 4750 (PSP misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

OpenBOR v3.0 Build 4750 (Android misc Port)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Newo Fox v2018.03.22 (WIP) (Wii Game)

Owen still works heavily on Newo Fox for Nintendo’s Wii.


Quote:

As long as I keep it below 100% the game will stay at 60fps. Debug text “Split”. It fluctuates between 41 and 70 because I dont update the spatial grid every frame and some frames are busy because of bullets, explosions etc.