News

Samulos v1.01 (PPC Game)

Samulos is a puzzle game, similar to Tetris and Lumines. The player has to make figures from squares in the same colour to make them explode. Available for free.

Release notes:

Samulos 05.01.2008
Samulos 1.01 for PocketPC and WM SmartPhone is available for download. Added landscape version and bugfixes.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Gianas Return WIP (GP2x Game)

The Giana’s Return team just posted the following news:

Oh yes! Since today Giana’s Return features WARP ZONES… of course we can’t tell where they are ๐Ÿ˜‰ Every WARP ZONE allows to jump over 3 levels, which should be timesaving a lot.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Jiggy v0.23 (iPhone misc)

With just Jiggy and a browser, you’ll be able to write an awesome iPhone application in a matter of minutes. JiggyApps run natively on the iPhone, so there is no messing around with HTML and the limitations of Mobile Safari. At the same time, you don’t need a compiler or even a Mac, because JiggyApps are written in JavaScript.

Changes:

UITextField no longer has all the events it had before
– it only has onBecomeFirstResponder, onResignFirstResponder and onShouldInsertText
– the events it inherits from UIResponder are no longer valid
– this means that if, for example, you had code attached to its onTap handler it will no longer work
Added LKAnimation (you can now do flips, page curls and more)
– you can try it all out with the “superanimation” example (and look at the code)
Added UIView.addLayerAnimation
Fixed LKTransform to be initialized to the identity matrix
Added UIClippedImageView (tap events don’t seem to work)
UIHardware.statusBarHeight is now a read-write property.
Added global Application object
– change status bar modes
– set badges
– launch other applications, etc.
Added UISegmentedControl
Added UISliderControl
Added UISwitchControl
Added UIProgressIndicator
Added UIProgressBar
Added UIAlertSheet
Added UIImageAndTextTableCell
Added UIPickerView
Added UIPickerTableCell

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Fab Four (iPhone Application)

Release notes:

a four-way (portrait, upside down, landscape-left and landscape-right) app

links to four of my puppy’s movies
your four most called buddies

four links (phone,sms,mail,maps) for the last incoming call
four links (phone,sms,mail,maps) for the last outgoing call.

and 3 free iTunes (US) songs (updated every week).

Some of the pictures are hidden to protect the guilty!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

pspME v0.2 (J2ME emu for PSP)

This software is a PSP porting of SUN open-source JavaME implementation: phoneME. The words below is copied from phoneME’s website to describe the project:

The objective of the phoneME project is to further expand the usage of Java? Platform, Micro Edition (Java ME platform) technology in the mobile handset market. The project scope includes a focus on the mainstream feature phone segment with phoneME Feature software, and the emerging advanced phone segment with phoneME Advanced software. Our goal in making these technologies available to the Mobile & Embedded Community is to reduce implementation variation, increase the rate of innovation and enable new devices to leverage the power of the Java ME platform.

You can also refer to the original website from here: https://phoneme.dev.java.net/

The goal of pspME is porting phoneME to Sony PSP game console. As the first step, my goal is a phoneMEFeature PSP implementation, which can enable user to run JavaME application on CLDC.

Changes:

– Jpeg support
– MIDI support. Only one MIDI player can be started at same time. No sample sound support yet. But it obviously slows down the VM speed when music is playing, and start playing may take time, so plz be patient if it looks stuck while starting music :-p
Another side effect is the binary bundle is much larger than before for the MIDI soft wave table.
If you want to build from source, please ensure that you have SDL_mixer, libvorbis and libogg installed to your sdk environment.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

NES.app v2.0.5 (NES emu for iPhone)

NES.app is a fully functional, feature-rich Nintendo emulator for Apple’s iPhone.

NES.app uses a heavily modified version of the InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.

NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more.

Changes:

Fixed Game Genie code saving

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSPAtari v1.1.2 (A800 A130 and A5200 emu for PSP)

PSPAtari is an Atari 800/130/5200 emulator for PSP.

Changes:

– Speed improvements
– Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space Xevious !
On given games, the auto fire can’t be stopped easily
(so you might have to disable it several times)
– Bug fix: settings weren’t properly loaded when using
original 5200 menu
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Bug fix in the low battery watchdog
– Add vsync option

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Adventure Game v2.13 (A2600 Game)

Atarius Maximus has updated his “Adventure Game”.

Release notes:

Sorry it’s been so long since the last update, I’ve been so busy at work the past 6 weeks I’ve barely had time to breathe ๐Ÿ™ . I made a minor change to the player movement code that will hopefully resolve the problem of getting stuck in a wall. I had such a difficult time replicating the problem that I can’t guarantee it’s fixed, I’d appreciate it if I could get a few people to test it out again. Other than that minor change, this version is identical to the last version I posted.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.