News

SNES emulation approaching on iPhone soon (iPhone misc)

ZodTTD is going to bring another fancy emulated system to the iPhone. This time he picked up SNES emulation, which was an often requested feature from the iPhone community.

Here are ZodTTD’s lines:

A huge release has been made for the iPhone and iPod Touch by ZodTTD.com. Itรขโ‚ฌโ„ขs a Super Nintendo emulator and itรขโ‚ฌโ„ขs fast!

Beta Tester Club members at ZodTTD.com have exclusive access to this application while the kinks get worked out all while seeing a first for these Apple handhelds.

As usual after some “beta testing” the emulator should go public.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Gramme DS v0.2.0 (Pre) (NDS Game)

Introduction:


This is a puzzle game. There are a grid of 3 columns and 3 rows and 9 images with 3 shapes and 3 colors. On the right are the next 3 images (from top to bottom). You place the top one into a blank cell by touching the latter. Then a horizontal, vertical or diagonal line with certain patterns will disappear and you score. The goal is to score as high as possible.

Line rules:
Horizontal, vertical and diagonal lines with the following patterns will disappear and you score.
1. Same shape and same color.
2. Same shape and distinct colors
or same color and distinct shapes.
3. Distinct shapes and distinct colors.

Score rules.
1 line: 1 point
2 lines: 4 points
3 lines: 27 points
4 lines: 256 points

Legend:
1. Question mark: help.
2. Grid: new game.
3. Right images: the next 3 images, top to bottom.
4. High: high score.
5. Score: current score.
6. Number: number of images placed.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

GP2X-CAP32 v1.3.3 (CPC emu for GP2x)

Here is the final version of GP2X-CAP32 the CPC emulator for GP2X.

Changes:

– Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games. Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump tables for instructions decode
. CRT and sound part has been a bit optimized
– Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as defend or die !)
– Add new hotkeys to setup auto fire speed
– RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
– New “Command” feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
– Remove dead code (such as printer, breakpoint, trace support etc …)

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSPCAP32 v1.3.4 (CPC emu for PSP)

Here is the final version of PSPCAP32 the CPC Emulator for PSP.

Changes:

– Many optimizations to speed up the emulation, frame rate is now 49 fps at 222Mhz in ultra mode, on CPC startup window. Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump tables for instructions decode
. CRT and sound part has been optimized
– Auto-fire mode, press RTrigger+X to switch it on/off (useful for games such as defend or die !)
– Add new hotkeys to setup auto fire speed
– Bug fix in the low battery watchdog
– RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
– New “Command” feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
– Remove dead code (such as printer, breakpoint, trace support etc …)
– Bug fix such as : while saving state using hotkey in ultra-mode, thumb image wasn’t properly saved

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Playstation 3 getting one step closer to homebrew (PS3 misc)

Team Ice is having great news for us.

Read on here:

First we found an exploit to run SELF files in gameos. Then we coded an application which converts ELF files into runable SELF files. We can load these with our exploit. The coding is not finished, we still have to clean the code, that we will get an screen output. The SELF files are running, but screen doesnt show this atm. When this is fixed we could release a “hello world”.

Thanks to http://www.dcemu.co.uk for the news.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Alien Greed II (19-01-2008) (A2600 Game)

You must race around the screen and collect the Atari Cartridges that appear before they are beamed away by rival Alien Collectors. As you race around the screen you must avoid obstacles and the roving Bee. The Bee won’t kill you but it may slow you down.

After collecting ten cartridges you will travel in your spaceship to the next level. Your ship is still damaged so you will have to take the long way. Keep on the lookout for an EXTREMELY RARE Cartridge. They are worth more then the normal carts.

There are rumours of a horribly mutated collector by the name of Atari Charles. It is unknown whether the mutation was caused by being Canadian or if it is the result of a radioactive E.T. Prototype that he dug up in the desert . Regardless, If you see him then grab the cartridge!

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.