News

Rose Camellia DS (Proof of Concept) (NDS Game)

News taken from http://www.insertcredit.com

You’ve all heard of Rose Camellia by Nigoro no doubt, the Japan-originating flash game in which haughty girls slap each other in specific ways so as to be maximally rude. It was so ubiquitous at the time that I didn’t bother to mention it here. You’ve also probably heard lots of people say it should be ported to DS – well, that’s happening right now! A French homebrewer called Mia (of Everlasting Love fame) has made a small proof of concept for it, which is by no means complete. Unfortunately, Mia doesn’t have time to finish the game, so he’s asking serious/brave DS homebrew developers to contact him via his site ( http://beyondds.free.fr/ ) to talk about finishing it up. And so I’m making this post. Somebody help the man!

http://www.megaupload.com/?d=AV8728EL

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Battlejewels (Build 058) (GP2x Game)

Battlejewels is simple to pick up — just match coloured mana gems together to clear them — and gives you a lot of meat to chew on as you play more. Delve into the game.. theres lots to fiddle with! There are dozens of gem-swapping games out there, but lets face it – you can play Bejewelled for hours on end, but why? Just to clear the level? Fine and good, they perfected the form. But in Battle Jewels you can clear the level, and smash the opponent too. Its as simple or as complex as you want .. play to clear, play to win, or play to level up.

Author release notes:

All four classes have spells up through level 10 which ought to take awhile to get to; theres a pile of gear (some 100 items give or take) defined, across those levels as well and crafted for differing purposes so you can customize your avatar. The opponent scaler tries to match your gear a little so you don’t overpower the AI purely on that basis. And heck, if your’e a gold farmer you can buy more skills and spells at the store to reward oyur time investment. Lots of tweaks to combat and so forth, and nabbed that crash bug I introduced back in 053..

So overall I think this should be pretty interesting to fiddle with, and hopefully stable. But I’m betting after a fw levels it could get unbalanced.. as with all these new spells and gear, we need playtesting to sort out what is over or underpowered. Please help.. play till your knuckles bleed and you’ve got carpal

http://www.codejedi.com/battlejewels/binaries/battlejewels-gp2x-058-beta.zip

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PDRoms Coding Competition 3.667 – Sixteen days left! (misc)

PDRoms Coding Competition (short: PDRC) #3.667 has sixteen days left for the deadline.

Topic: “Backport”/”Convert”/”Redo”/”Recode” a Nintendo DS homebrew game to Gameboy Advance!

Rules:
[*]You must own all RIGHTS to your submission, this includes sound, graphics, code, simply everything! The use of copyrighted names and characteres should be avoided, unless you have an official permission, which should be forwarded along with your entry. We reserve the right to refuse or disqualify entries, which break any rule(s)!!!
[*]In case of VERY OLD GAMES (+10y), which do not seem to have a copyright holder anymore and which are not distributed commercially anymore, we can make an exception, but you must be still able to proofe that you tried to get in touch with the responsible copyrightholders.
[*]Keep in mind you OWN ALL RIGHTS to your production, this means you are also fully reliable for it. By submitting your production you declare that you did not break any copyright.

Prizes:
[*]Prizes can not be paid out in cash
[*]In case of entries having the same jury-end-score, the entry which has been submitted earlier will be the winner.
[*]In case of teamwork, the team-leader has to make sure the prizes are split proper within the team itself.
[*]The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize. – The amount for qualifying is minimum five ports/conversions!!!

#1 – One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One real-cartridge with your winner entry!
#2 – One Qwak GBA Cartridge (new, unused) + 1 x GBAccelerometer (new, unused) + One HAMLib license
#3 – One HAMLib license + One GBAccelerometer (new, unused)

Special Prize:
One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One GBAccelerometer (new, unused) + One HAMlib license
The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize (The amount for qualifying is minimum five ports/conversions!!!)

Entries:
[*]Submit as many entries as you like and have an extra chance to win the “special prize”
[*]No Splash-Screen required, you keep all your rights – even no need to mention PDRoms.
[*]The “ported” homebrew NDS game should be “brandnew” for GBA, already existing ports which were available for the public before 2nd August 2007 are not allowed, unless they are heavily major updated!
[*]You are not allowed to spread your GBA entry to the public before the official results!
[*]You grant PDRoms and its staff members the right to spread your entry freely (we won’t make money with it). We have connections to other important scene pages, so we’ll make sure you get proper attention for your production
[*]Entry should run on a REAL GBA
[*]Write a README with information about your game, this text will be used to present your entry, also add a screenshot!
[*]Please state out, which NDS game you were porting and send the NDS binary along (will not be published)!
[*]Package each submission in ONE compressed file archive and send it to shahzad.sahaib(at)web.de AND kojote(at)pdroms.de (just to be on the save side, due to agressive spam-filters – each entry will be CONFIRMED after max. 2 days)
[*]Entries can be updated by sending an updated archive ANYTIME before the deadline.

PS: If you feel left out: Release a NDS game first and then “backport”/”redo”/”convert” it to GBA and release it with this compo 🙂

http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=341

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Project JDS v1.27 (Final) (NDS misc)

Learn from one alphabet to the other and back. Learn how to write the character and how it’s pronounced.

* Hiragana
* Katakana
* Romanji
* Nigori
* Maru
* Writing
* Speech option
* Repeat option
* Selectable sets

Thanks to http://www.dev-fr.org for the news.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2619&forum=28

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Rise of the Triad DS v0.4 (NDS Game Port)

You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat–your only chance to escape–explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness. You are e quipped with awesome, high-tech weaponry like heat-seeking missiles, split missiles, and the Flamewall cannon, which leaves a trail of charred skeletons in its wake. You’ll also find magical instruments and weapons so incredible they defy description.

Changes:

* The registered version is now supported. You must supply your own DARKWAR.WAD, DARKWAR.RTL, and DARKWAR.RTC files.
* Customize Keyboard screen now displays names of DS controls, for easier remapping.
* Note: I made a minor change to the default control mapping; delete your CONFIG.ROT file and the game will auto-generate a new one.

Thanks to http://www.dev-fr.org for the news.

http://vespenegas.com/rott.html

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News record in August 2007 (misc)

Dear visitors,

The PDRoms staff can be proud of themself – the alltime record of 450 news from February 2006, has been broken. Last month we had a total of 457 news items.

The main response for this massive boost of news is the very active iPhone homebrew community! Anyway… homebrew coders, keep your work up!

Kudos and warm regards to all homebrewers out there!
Kojote & Team

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