News

Positron v0.7 (Alpha) (Android Application misc)

Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.

Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application.

Right now acceptance tests are written in junit. Support for running scripts from resources is planned…

Source

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Box2D DS (r80) (NDS misc)

Box2D is a very easy to use 2D physics library with a growing set of features. Box2D got a lot of attention from the game Crayon Physics that showed the potential of the library. Unfortunately, it is not perfect for the DS, because it uses floating point math, which the DSรขโ‚ฌโ„ขs CPUs donรขโ‚ฌโ„ขt support. The DS version uses fixed point math.

Release notes:

Hereรขโ‚ฌโ„ขs a new release of the DS port of Box2D. Robert Kavaler helped me out a lot on this by porting the changes to the SVN version of the (still work-in-progress) Box2D 2.0 and adding a nice build system. Although this is a patch of an unstable version of Box2D it works very stable. By using the DSรขโ‚ฌโ„ขs hardware division and sqrt functions I improved simulation speed. Instead of the patches library, the archive now contains a patch with instructions how to acquire and patch Box2D.

Source

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Pocket Physics v0.3 (NDS misc)

What does it do?


You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. Itรขโ‚ฌโ„ขs even more fun if you have a DS Motion, which can be used to control gravity!

Release notes:

Hereรขโ‚ฌโ„ขs a new version with a larger drawing area, dual screen support, updated physics and more!

The top screen displays an overview and the bottom screen shows a zoomed in view.

Source

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PSPSIM v1.2.1 (SAM Coupe emu for PSP)

Here is the final version of PSPSim the SamCoupe Emulator for PSP. SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.

Changes:

– Many optimizations to speed up the emulation in
z80, video and sound emulation part.
Many games are now fullspeed (50 fps) even at 222Mhz !!
– Many new render modes and screen size options
(normal, fit, max etc …)
– The emulator window can now be moved to fit the screen properly
– Add new hotkeys to setup render mode etc …
– Bug fix in the low battery watchdog
– RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Code cleaning

Source

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Goomba Color (26-01-2008) (GBC emu for GBA)

Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.

Changes:

* Tilemaps now updated in sync with tile graphics
* Lots of little optimizations and other internal changes
* No longer runs in Multiboot Mode

Source

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News service partitially back (misc)

Dear visitors,

First of all, thanks for all the wishes and congrats for the “new” webmaster ๐Ÿ˜‰ The past few days were really an interesting expirience, after all you don’t get father every day ๐Ÿ™‚

Also thanks Brakken and Guyfawkes, who even posted about this on their main pages, I and my wife are really happy – and of course our baby too. I will try to get back on everyone, I’ve seen a thread on GP32x.com and probably other pages too… Just allow me some time to respond, it’s hard to catch up and now there are additional important matters than homebrew ๐Ÿ™‚

As I have no idea how much spare time will be left from my side, the news might slow down, or I manage the additional work and nothing will change. Time will tell!

Again thanks for all the wishes!

– Kojote & wife & baby ๐Ÿ™‚

PS: For those who asked, it’s a baby boy.

PSP2600 v1.1.2 (A2600 emu for PSP)

PSP2600 is a port on PSP of the version v2.2 of Stella. It’s based on the work of Aenea who was the first to port Stella to PSP.

Changes:

– Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space invaders !
On given games, the auto fire can’t be stopped, so an
option to stop it, is available in the settings menu.
– It uses now only PSP GU for rendering
– Speed improvements while using GU render modes
– IR keyboard support !
– Add .a26 as valid rom extention
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– New speed limiter options in settings menu
– RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
– Analog pad can be used in the rom file requester
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Bug fix in the low battery watchdog
– Increase memory heap size in 3.x

Source

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