News

COW Library (NDS misc)

COW is a cross-platform object-oriented workspace that provides a powerful API for RTTI, serialization, streaming, logging, etc. It also contains a set of storage types(String, List, Array, etc.) and lots of other features. It has been verified to compile for Windows, Linux and the DS.

COW offers a set of features including(but not limitted to):
– RTTI and serialization(XML, later also binary with conversion tools from&to)
– FixedPointMath template class that has conversion accessors for float/int conversion. Should work as fast as the defines from libnds, but is a lot more friendly to use.
– (Serializable) Storage types to replace STL. This saves LOTS of executable size. (array, list, dlist, string)
– (Serializable) Metrics and vector classes with the expected operators.
– A few bit operators.
– Handy ‘tools’ like AutoPtr, platform-independant asserts
– Pattern templates like Singleton and Factory
– A streaming system (filestream and stringstream only atm, filestream is not tested on. This system allows uniform file handling and stream opening (eg. StreamManager::OpenStream(“file://file.txt”, [read/write mode])
– etc.

COW also includes platform-independant unit tests, which help a lot during development. The current project state is beta and although the code design might still change slightly.

Thanks to http://www.dev-fr.org for the news.

http://forum.gbadev.org/viewtopic.php?t=14019

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Jewel Thief v0.11 (PSP Game)

Use the analog nub to move your player (the thief). The object is for you to steal all of the jewels on the screen without being caught by the good guys who are running around. If they touch you, it’s game over. Take all of the gems on the screen without being caught and you move on to the next level. Currently there are six levels. Once you beat them all, the game will start over. BUT- no two levels are the same, for the gems are placed randomly around the screen… this assures good replay value. The game starts out easy and gets harder as you progress. If you get caught, press start to restart the game.

Changes:

The last version (v. 0.10) of this game did not run. I apologize for the problem. This update should run correctly.

http://dl.qj.net/Jewel-Thief-v0.11-PSP-Homebrew-Games/pg/12/fid/14391/catid/195

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LightMP3 v1.4.1 (PSP Application)

Sakya has released a new version of his MP3 player for PSP.

Changes:

-Added: in the file browser you can activate USB (press SELECT)
-Fixed: display didn’t turn on (if turned off with START) when playlist or directory finish.
-Fixed: bug if you’re using mp3s without ID3 (or only ID3v2). –> Error opening file
-Fixed: shuffle. Now pressing L will go back to previous track

http://sakya.altervista.org/new/index.php?mod=none_lightmp3

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PSP Theme Changer (PSP Application)

Akez has released a “PSP Theme Changer”.

Author release notes:

I created this homebrew app so i could flash my own waves to my PSP. I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my PSP. It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.

http://www.megaupload.com/?d=DOWUM8F5

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N3D (NDS misc)

The N3D project is an attemp to create an abstraction layer for the Nintendo DS 3D hardware. The interface is designed to be very similar with Microsoft’s Direct3D API.

The current version is in a very early state and definitely not stable.

Thanks to http://www.drunkencoders.com for the news.

http://www.console-dev.de/n3d.html

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GravityForce2X v0.3 (GP2x Game Port)

In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground. Well, for the enemies you have a cannon (in fact more than 6 different weapon systems), and for the gravity you have your skill (maybe).

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2305

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