News

GLBasic and GP2x.de Coding Competition (GP2x misc)

GLBasic.com and gp2x.de have a small nice coding competition for you – ending on March 25th.

All you have to do is code a game for the GP2x in GLBasic. But it needs to support the touchscreen of the F200!

You don’t need to own a GP2x or GLBasic – the DEMO version totally suffices for this purpose. There is no need to purchase or upgrade in order to participate. You can code and test you stuff on your PC with it.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

gpSPhone v1.2.0 (GBA emu for iPhone)

ZODTTD who released a private beta of his Gameboy Advance emulator gpSPhone v1.2.0 two days ago, has made it now public. You can grab it from his page.

Changes:

– Added initial support for .zip archived .gba files. The .zip must ONLY contain a single .gba file.
– Added support for volume changing via iPhone and iTouch volume controls.
– Added option to add a new savestate file or overwrite the previously loaded one.
– Improved save state support. No more crashes and save states are timestamped. Compatibility remains for old version savestates.
– Improved suspending/resuming of the emulator.
– Improved button input routine. Now combo buttons work better.
– Improved the default skin/overlay to support better left and right button input.
– Fixed a bug causing the emulator to crash when headphone jacks were inserted or removed during gameplay.
– Fixed a delete ROMs bug.
– Fixed a bug in the controller skins that made L+R goto the menu screen.
– Moved the unscaled GBA screen to the top of the actual screen.
– Increased performance.

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DOSBox v0.71 (30-12-2007) (DOS emu for PSP)

CrazyC updated his DOSBox port for Playstation Portable.

Release notes:

I’ve fixed most of the bugs that I could find in the 3.x build of dosbox (at least with the fat psp). Now you should be able to exit and set any about of memory in the conf file as long as it can be allocated with malloc. Also, with a pair of prx’s it has the same functionality as the 1.5 build. Neither prx is necessary to run the program.

Thanks to http://www.dev-fr.org & http://www.e-lation.net for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Nethack DS v1.14 (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.

Release notes from Abcd1234:

Fixed a regression where entering text on the keyboard would generate an erroneous tap in-game.
Fixed directional tapping to work when number_pad is enabled.
Fixed a regression preventing players from specifying ‘>’ for digging, etc.
Fixed bonesfile dropping (ie, it works now).
Fixed the sticky keyboard issue (sometimes the virtual buttons wouldn’t get released after the stylus was raised).
Fixed compassmode (Up/Down and Left/Right were swappedรขโ‚ฌยฆ whoops!).
Added support for inverse text (eg, menucolors).
Added the sortloot patch (NHDS’s interface patchset is now includes everything used on nethack.alt.org).
Turned off holdmode by default.
Enabled key repeats on the virtual keyboard.
Enabled key repeats in the command window, and changed it so the cursor will wrap, rather than stop, at the edges.
Added support for unbinding keys (ie, binding keys to “No Command”). Useful for unbinding they triggerkey in triggermode.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.