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HamHamDS v0.5 (NDS Game)

Cid2Mizard released a new version of his hamster game for the Nintendo DS.

Changes (translation by Google):

– New design.
Adding the menu.
Adding music and sound.
Adding disease management and pills.
– To increase the variability 1 Unit Purchases / Sales + or-touch, to increase faster combination and L + / -.
– Fixed various bugs …
– Section option not available.

http://cid2mizard.dev-fr.org/p3742/2007-11-02-hamhamds-v0-5.html

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PSP Doom v1.2 (PSP Game Port)

Chilly Willy updated his PSP Doom port:

Changes:

v1.2 – 2007/11/02: Added ability to access the OSK during the game so that strings can be entered. Slowed the OSK by half to make inputting characters easier. TRIANGLE can now be used as BACKSPACE when entering the game save description. Added network support for infrastructure TCP/IP (wireless access points). Also added a selector for 16:9 or 4:3 rendering to the LCD menu; that way you can have “normal” graphics in 480×272 mode. Optimized the rendering for almost twice the frame rate.

http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en

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Adventure Game v1.82 (A2600 Game)

Atarius Maximus has released another update to his “Adventure Game”.

Changes for this revision:

1. Changed the random locations of the hidden keys for the locked cave entrances.
2. Changed the boulder movement in the rail car sequence when there is a collision.
3. All screens (except for hidden rooms and mini-games) now have the earthquake effect when you fire your gun, however you only get the falling rocks when you’re inside of a locked cave. If you touch the playfield, you get the rumble sound. When you fire your gun, it’s still just the gunfire sound.

http://www.atariage.com/forums/index.php?showtopic=108757&st=225

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