News

Metal Blob Solid (PSP Game)

Metal Blob Solid is a PSP adoptation of METAL BLOB SOLID from Parallel Realities – http://www.parallelrealities.co.uk

Metal Blob Solid is an open source tactical 2D platformer.

Features:

– Over 25 missions
– More than 8 hours’ gameplay!
– 4 difficulty settings
– Large levels with different environments, such as water, lava, ice and slime.
– Use a variety of different weaponary, including machine guns and laser cannons.
– Multiple objectives
– Jetpack and Aqua Lung items to find
– Optional blood and gore
– Boss Battles!
– Lots of sound effects and music tracks
– Configurable controls
– Cheats: get unlimited health, aqualung/jetpack, rapid fire, extra blood/gore, speed, access to all levels
– Level replay value – Return to previous levels to rescue all MIAs and optional objectives.

Source

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Geckoloader v0.0.3 (Wii Application)

Geckoloader is a native Wii application which helps you to load and execute Wii homebrew binaries in the easiest and fastest way possible. It acts as a server which will receive binaries directly using a USB Gecko adapter. A client tool to transfer such files is included.

Changes:

a gamecube pad isn’t required anymore, the wii reset button is used to confirm the flash process
the loader code is executed straight away if it has been flashed before (no interaction required)
.elf file support thanks to tmbinc
the stub doesn’t overwrite the globals anymore, fixed by WinterMute
a received binary is now written to MEM2 before relocating
ported the client to win32 (binary included)
the client now uses default device names on linux and os x
the audio and dsp subsystems are initialized on reloading (no more annoying noise)

Thanks to http://www.drunkencoders.com for the news.

Source

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Nintendo DS Blender Export Script (NDS misc)

This is a Python script for exporting 3d models into a format that the Nintendo DS can understand. This script outputs a C source code file that can be compiled and linked into your DS homebrew application. See the DrunkenCoders Documentation on the format of the display list.

Thanks to http://www.drunkencoders.com for the news.

Source

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Plan9 project Summer of Code (NDS misc)

The Plan 9 community is recruiting student ds developers for google summer of code 2008.

If anyone is interested you can make contact on the plan9 irc channel on freenode or through the plan9 google group. The group also has a project page found at code.google.com/p/inferno-ds/

This should be a great opportunity to combine your studies with DS homebrew.

Thanks to http://www.drunkencoders.com for the news.

Source

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Simplistic Poker Tournament Clock (NDS Application)

nczempin made a simplistic clock for Poker tournaments. It allows you to set a time per round (in minutes), and when that time has passed, it will emit a noise (shamelessly stolen from wintermute’s libnds sound example). It can also pause/go, and change the current level, reset, and do your washing.

Source

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Discard Em All v0.2 (NDS Game)

This is a card game where you have to get rid of all your cards before the computer does.

How to play:

Each arrow defines the direction (way) of the pile : an up arrow means you have to put cards with superior value (4 then 5 then 6 …) and a down arrow inferior value (6 then 5 then 4 …)

There are 2 bonuses cards : Joker and Reverse.
The first one can be played on any card but you can only play the same color on it
The second can be played on a card of the same color and reverses the direction of the pile. Then you can only play card of the same color on it

Concerning cards number, 0 comes after 12 and 12 comes before 0

In order to play this game, you only need the stylus to drag cards. The menu works the same as the game : drag the card where you want to go.

Source

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Football Manager DS (NDS Game)

nczempin started working on converting the original “Football Manager” to the DS. Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms.

The current status is:

A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match.

It is not really playable (other than advancing from match to match), in fact, I have taken out quite a bit of functionality.

So you should take a look at it only if you are very curious.

I will release the source code as well, of course (it’s GPL), but I haven’t found a permanent home for it yet.

Given that it is likely that I will not keep maintaining this for a long time (it is only a “finger exercise” to get acquainted with DS homebrew), it would be nice if someone would like to take over, provide webspace, etc. Putting it on sourceforge would be a bit of an overkill IMHO.

Here’s the current binary:
http://www.files.to/get/208759/dv6w41xgxg

Any questions, suggestions etc., would best be put in this thread, or sent to me by pm.

Source

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