News

ScummVM DS v0.11.1 (Beta 1) (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Since there were bugs found in a few of the ScummVM engines, ScummVM 0.11.1 will be released to fix them. There are no new features compared to the 0.11.0 release.

Here is the first beta version of the 0.11.1 release of ScummVM DS. It needs lots of testing.

Thanks to http://www.dev-fr.org for the news.

Source

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OpenTTD DS (Alpha 5) (NDS Game Port)

The Nintendo DS port of Open Transport Tycoon Deluxe has been updated – This version comes mostly with sound effects and a few other fixes/features. As usual any bug reports are very welcome.

Changes:

based on r12083
Major new feature: stereo sounds effects!
Sounds require additional memory. Currently up to 200KB might be used for the sound samples. Therefore crashes due to memory shortage (especially on bigger maps) could be more frequent.
Music is still not working due to the lack of a ARM7 midi library
sounds are also played for tiles on the border of the screen
config options and patch settings are now saved
more comprehensible error messages when files from the original game are missing
screenshots in BMP format are working (normal and giant)
(the debug console won’t be drawn onto a screenshot)
added a loading screen and a an exit screen
code cleanup to fit OpenTTD project structure

Thanks to http://www.dev-fr.org for the news.

Source

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PocketNES (20-02-2008) (NES emu for GBA)

Dewit has updated PocketNES once again. It’s considered a buggy alpha, so use it with cautation.

Fixed bugs
* Less crashes when using compressed roms

New Features
* Rewrote the Background Tile update system, so now it delays changes to the nametables until the next frame, so that the graphics synchronized properly. No more disappearing ? blocks in Super Mario Bros. (Punchout and 4-screen mirroring is currently broken)

Optimizations
* Games run much faster in this version
* Replaced some memory filling/copying loops with faster multi-register writing code
* Very heavy optimizations to PPU status reads, almost makes PPU hack unnecessary
* Now stores fixed PRG bank inside Fast Video RAM instead of slow cartridge slot, huge speedups for this reason

What’s broken:
* PPU Hack does nothing right now
* PUNCHOUT is broken
* TQROM and Mapper 74 are broken
* 4 screen mirroring is broken
* Savestates are buggy
* Don’t try to use the cheat finder right now.

Internal changes which only make sense if you’re the developer
* Moved some code out of IWRAM, including the multiplayer link code. (it’s still there, just no longer wasting fast memory)
* Different timeout system

Source

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Virtual Dieter (Build 7) (A2600 Game)

Dodge the food coming at you. If you touch a food, your stomach grows bigger. You get one point for each group of food you let pass to the other side. The game ends when your stomach gets to the other side of the screen.

Changes:

Problem solved, sprite redesigned.

Source

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MobileMoney v0.94 (iPhone Application)

MobileMoney allows you to manage your financial accounts on your iPhone.

MobileMoney 0.94 is now available on the downloads page. It addresses the following issues:

Fix::Passcode lock prompts BEFORE showing any account information.
Fix::Delimited files now show amounts correctly (deposit or withdrawal)
Fix::Editing transactions that are ordered “Ascending” has been corrected.

Source

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Caissa v0.88 (Alpha) (iPhone Game)

Caissa is a native chess game for Apple’s iPhone.

Changes:

new icon
new middle-ware layer, dropped experimental support for Xboard protocol
bug fix for crash when undoing intensively
game status view
Human vs. Human mode
Black vs. Computer
On undo, when pawn is being promoted, ExtraPieceView will hide now
Memory leak when promoting pawn to queen fixed.

Source

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Pocket Physics v0.5 (NDS misc)

You draw an object on the screen and it instantly becomes physical and interacts with other objects.

Changes:

Added the moving tool
Improved speed (different timing, inactive objects fall asleep)
Better repeatability
sketches are now stored in /data/pocketphysics/sketches by default

Source

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