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Sheep It Up! (Commercial) (GB Game)

Sheep It Up! is a new game published by Catskull Games and developed by Dr. Ludos. It’s an arcade game where a sheep has to climb up by hanging himself to flying velcro straps. The concept is simple, but the game rapidly gets quite challenging: how high can you climb without falling down?

Everything is manufactured specifically for this game: The pcb, the rom, the shell, the protective case and even the sticker! The price is at reasonable $15 (excluding shipping). It will run on any Gameboy model, from the first one to the GBA SP, including the Super Game Boy.

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Priiloader v0.8.2 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

* Added support for open HBC
* refuse installation on WiiU(vWii) (using a dirty check from Joostin)
* added option to shutdown to a certain app
* fixed arguments stuff when booting dol/elf files
* Added magic word to force autoboot ( ‘Abra’ )

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EasyRPG Player v0.5.3 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

* The Player crashes when attempting to use a healing item outside of the battle (#1221).
The last-minute โ€œbattle encounters based on terrain tagโ€ patch in 0.5.2 contained a bug for the default case: When the terrain tag array is shorter than the current terrain ID, it defaults to true instead of false. This broke battle encounters in Vampires Dawn completely (#1218).
* A change in the logic whether characters or tiles are drawn for events resulted in a rendering error in Yume 2kki: It uses event tiles with no name. They were rendered as black boxes but must be rendered transparently instead (#1228).
* The \N[X] actor name function didnโ€™t work correctly anymore (#1229).
* We reworked the name input scene to match the RPG_RT behaviour and only show two pages per language, e.g. Hiragana and Katakana for Japanese and Latin alphabet and ExFont for Western Europe. Unfortunately this broke a riddle in Ib, because the English translation by vgperson was auto-detected as Japanese and this made it impossible to input the solution (#1272).
* Battlers are affected by screen shake again (#1280).

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The Sword of Ianna v0.3b Alpha (NES Game)

The Sword of Ianna is a video game by the Spanish group Retroworks. Diskover is currently trying to redo the game for the Nintendo Entertainment System / Famicom and shows really great steps forward.

In a time and a world dominated by the shadows, the goddess IANNA chose a warrior, who defeated the evil that threatened these lands. Now that fear is reborn, IT IS YOUR TIME!

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Nantettatte Engine (PCE Game)

Created to celebrate the 30th birthday of the PC Engine, Nantettatte Engine is a simple high score based shooting game by Aetherbyte. Coding & music by Andrew Darovich. Pixel art by Paul Weller. Illustration by Kamui@SugarFree.

Shoot the enemies to gain points. Enemies that reach the ground subtract points. Don’t let the dreaded Boing Balls or Watchy Games hit the bottom, or you will receive instant death!

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