News

Tilting Labirinth v0.2b (NDS Game)

In Tilting Labirinth you have to get to the end of each level while avoiding red blocks and collecting green fruits. There are also other things like water. The game itself is controlled by DSMotion but Dpad works as well.

Changes:

* Should work with R4
* Updates in gfx (animated tiles etc.)
* Add saving time in each map
* Better colision (should not stop in a wall)
* Much better menu (looks kinda creazy :P)
* Much better controling without DSMotion (now using stylus)
* and fixed some other bugs

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PocketSNES v6.3 (SNES emu for GP2x-F200)

HeadOverHeels modified Reesy’s PocketSNES.

Changes:

– Sound frequencies have been changed (8250,16500) to make GP2X F200 compatible.NO more hangs in F200 with sound frequencies.
– 256×240 games resolution problem have been fixed.Super Mario World PAL for instance.
– I have compiled a version where i have changed SPC700 ASM (Notaz) to C. This new C version is more compatible (Terranigma sound now works) and speed diference is minimun.
– Some changes i don’t remember

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

GoSub2 (Build 51) (A2600 Game)

GoSub2, the successor for GoSub has been updated… Build 51 is out!

Release notes:

Well, I’m up to 19 levels, the # that the original GoSub had, but with 32k, I’ll be putting way more. One thing concerns me, though. Bank 4 has 1,887 bytes left even though it has 20 playfield commands in it. How is that right? And bank 8 only has 2,079 bytes left instead of 3,796. Is that due to the Superchip, or is it weird? Well, anyway, to play the mazes, use the level select code (fire + right to choose a level). Levels 16-19 are the newest ones.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.