News

Nethack DS v1.8b (NDS Game Port)

Nethack DS is a port of Nethack to the Nintendo DS.

Release notes:

Version 1.8b is released. This includes all the fixes from 1.8 and 1.8a:

Fixed Adjust (it was horribly broken). Thanks, Scribble!
Moved left-handed mode to OPTIONS (default off).
Added keyboard-based command mode, toggleable with OPTIONS (default off).
Menus and command window can now be controlled using the joypad.
Changed menus so now Left/Right pages up/down, and Up/Down are used to change the highlighted menu item.
Added select all/none in multi-select menus using Select and Select+L/R.
Added double-tap mode in menus and command window, toggleable with OPTIONS (default off).
Added holdmode option, to control whether L/R must be held to keep the command window open (default on).
Added cursor option, to control whether a cursor is displayed (default on).
Fixed the graphics cursor to properly map to the internal cursor position (makes dagger throws, etc, move the cursor like in text mode).
Fixed the text mode cursor to work with “What Is” when it moves off the rendered map.
In addition, 1.8b includes fixes to the touchscreen code, so the inaccuracies should be gone (they are on my DS, anyway). I felt this was important enough that it warranted a new release, despite having put 1.8a out just last night.

And just to draw extra attention to it, you lefties out there, you’ll have to enable left-handed mode in the OPTIONS file now. The old setting will be lost.

Anyway, check out the packaged defaults.nh file to see what new options are available.

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Atar v0.1 (A2600 Application)

Here is a new release from Fort Apocalypse:

You may have played a guitar, but have you ever played the Atar?

The Atarinstrument is currently fairly basic, but supports 2 instrumentalists (2 joysticks). Have fun!

I’m thinking I’ll probably change the button to be a sharp instead of a flat in the next version and add some more instruments. One instrument I really want to add is the drum kit (down=bass, up=snare, button=hi-hat). The biggest question is how to make the choosing of the instrument intuitive, whether layered instruments should be allowed (via setting sound and doing drawscreen more than once per main loop). I’m thinking of just showing the letters “ATAR” on the screen while you play that are maybe different colors based on the instrument you are playing. Let me know what you think.

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Playstation 1 emulation on iPhone? (iPhone misc)

ZodTTD, porter of Exophase’s Gameboy Advance emulator to the iPhone, posted some interesting information on his page.

Read on:

Work has begun on two projects involving emulating Playstation 1 (PS1) games on the iPhone, iTouch, and GP2X. I am involved with both projects, and will outline both.

psx4all – This project has a lot of time and work placed into it. It is already a featured emulator within the GP2X community. The GP2X is a great handheld for homebrew gaming, and I proudly display the gp2x-store banner ad above. psx4all is already ready to go, and I have it compiled for the iPhone already. This is the quickest way to get Playstation on the iPhone for me. It’s a complete emulator with sound, compressed ISO support, fairly fast, memory card support, and save states.

yapse4all – This project is currently a “work in progress”. It has a lot of potential. It’s code is clean and efficient, and written completely from the ground up for handhelds and dynamic recompilation. This project will take longer to complete than psx4all, but will have better performance in the long run. I am looking forward to help push yapse4all forward.

So in short, psx4all can bring PS1 emulation to the iPhone/iTouch while yapse4all is being developed alongside. ๐Ÿ™‚

A lot of code in psx4all needs to be ripped out and redone, and I am able to produce a much nicer dynamic recompiler over my current one for this emulator to speed up performance. Other psx4all platforms will benefit from this and yapse as well. ๐Ÿ™‚

Hold on tight, playstation emulation is on its way.

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SMSD v0.08 (iPhone Application)

SMSD is a simple application for iPhone to delete and forward individual SMS.

Changes:

New Feature: Sending of contact info is possible now.
New Feature: Support for templates. This feature can also be used to create group of people.
Fix: Progress bar used to get stuck in some conditions.
Fix: Some people reported message send failures.
Fix: Long SMS in the list were truncated in some cases.
Fix: Some Sent messages were not saved in MobileSMS.

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PSPTI99 v1.0.2 (TI-99 emu for PSP)

PSPTI99 is a TI-99/4 emulator for PSP.

Changes:

– Add save state feature !
– Display and save thumbnail images for each save state
– Disable speech system (make the emulator to freeze)
– Bug fix in the render function (dark screen)

Source

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PSPCAP32 v1.3.2 (CPC emu for PSP)

PSPCAP32 is an Amstrad CPC emulator for PSP.

Changes:

– Option to display in green (monochrome)
– Option to scroll up or down the screen (when the screen is not properly centered)
– Analog pad can now be used in the file requester to move faster through the disk/snapshot lists
– Check CPM disk automatically (and run |CPM instead of RUN”)
– Bug fix in the disk explorer menu (when the number of files on disk was too high)
– IR keyboard works now also in the keyboard settings menu.
– Bug fix in the render function, sometimes the screen became dark (it should not happen anymore).

Source

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