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mGBA v0.6.1 (GBA emu for PSV)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
– GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
– GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
– GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
– GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
– SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)

Misc:
– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokรฉmon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)

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mGBA v0.6.1 (GBA emu for 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
– GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
– GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
– GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
– GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
– SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)

Misc:
– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokรฉmon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)

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mGBA v0.6.1 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
– GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
– GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
– GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
– GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
– SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)

Misc:
– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokรฉmon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)

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Zelda Time to Triumph (Zelda 3T) v1.0 (3DS Game Port)

Zelda Time to Triumph (Zelda 3T) is a fandmade Zelda game, ported to Nintendo 3DS by nop90.

After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an end to this endless waiting…

Release notes:

– Added possibility to change item with touchscreen
– Small fixes to text

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WoxelCraft v0.0.6 (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

Key features:

* Menu
* Single player
* World: 50×50 Chunks(16x16x16)
* First-Person Controller
* Simple World Generator
* Basic World interaction

http://wiibrew.org/wiki/WoxelCraft

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Freeciv v2.5.9.0 (Pandora Game Port)

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age.

Changes:

– Latest stable release.
– Removed QT5 client, but will try to restore it again.
– Updated libs and sources. See NEWS-2.5.

http://repo.openpandora.org/?page=detail&app=freeciv

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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