News

Bee Ball v4.8 (A2600 Game)

Here comes another update of Bee Ball!

Changes:

New version, Head Butt added! Thanks to BlackJack for suggestion, and I realy need say thank you because this turned into a cool move!

“Head butt” not avoid only ball missing, this can be usefull for surprise attack too. Is funny defend a spike with this. To a quick look, wait ball hit the raquet, then press back and stop.

1 – Only works if ball is going to back, so not mess the gameplay.
2 – Only works when ball hit the bee’s head, ya rly, the ball change horizontal direction, and vertical speed have a fixed value (never change)
3 – You can use this for blocking, if ball is in our side (becouse the button turn to stroke)
4 – Now the opponent is a bit hard…

Also, fixed the corner bug, some changes in AI, and small graphic changes in background.
(I have not set the head butt information for AI yet).

Here’s the binary.

Source

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VNsea v0.4 (iPhone Application)

VNsea is a graphical (duh) VNC client for the iPhone and presumably the iPod touch (once it’s hacked) based on Chicken of the VNC for Mac OS X.

Changes:

Issue 23 : Double-tapping/clicking does not work
Issue 39 : Too easy to accidentally click when chording to scroll
Issue 43 : Hostname:port address still uses default port
Issue 28 : Pressing the home button doesn’t gracefully disconnect from the server
Issue 29 : Cannot cancel an opening connection
Issue 37 : Need hysteresis for mouse movement
Issue 40 : Remote mouse can become stuck down
Issue 42 : Connecting to server is not modal
Issue 45 : 16-bit pixel depth uses only 4 bits per component
Issue 46 : 8-bit pixel depth uses only 2 bits per colour component
Issue 48 : Connecting to osxvnc server occasionally fails even when CotVNC works

Thanks to http://www.emuholic.com for the news.

Source

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GoSub2 (Build 38) (A2600 Game)

Some more news from atari2600land. His sequel to GoSub is getting more shape.

Release notes:

A few minor changes and new level 4 (this binary starts at it.) Changes include more b&w switch programming (all b&w/color switches should work at every place.) Also, a few minor changes in the minigame.

Source

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Daffy Redux (A2600 Game)

atari2600land is bringing up a new game for Atari 2600 called “Daffy Redux” (for now).

Release notes:

Yes it is. Right now I’ve just been going on screenshots and what NP has to say about the game, but I plan to get the game this weekend (if I can find it) so I know what I’m doing better. Thank you for the compliments. I’ve decided to take the lines from the diamond away and added a title screen which looks a little…colorful right now since the program randomly chooses colors at the top, and then goes into the game with the same colors. As of now, I’m just fooling around with the title. Right now, it’s “Daffy Redux.” Any other title suggestions are welcome, though. But the title screen needs to be changed unless I can find a workaround with the pfcolors thing. I’ll just make the COLUPF in the game one color.

There is no binary available yet, just the BATARI Basic source.

Source

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Adventure Game v1.63 (A2600 Game)

Atarius Maximus has released another update to his “Adventure Game”.

Release notes:

I’ve had this version ready for a while, but I haven’t had any time to test it at home on the CC2. This update may cause hardware compatibility problems, so I may have to remove or change this feature. There are now rocks that fall in a random pattern after you kill an enemy, but only when you’re in the locked cave areas. If you fire your gun or touch a playfield wall, they will fall faster. I wanted to make those areas of the game a little more challenging, so that worked out well. There were no other changes to this version.

Source

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