News

NES.app v1.12.0 (NES emu for iPhone)

NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator. NES.app uses an emulator core called NESCore.

Free NES Roms to try out can be found here: //files/nes/

Changes:

[jonz] Added case-insensitive sort of files, bookmarks, and saved games
[jonz] Added support for left-handed landscape mode (turn clockwise)

Source

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PSP7800 v1.1.0 (A7800 emu for PSP)

Here is a new version of PSP7800 the Atari 7800 console emulator!

Changes:

– Display and save thumbnail images for each save state
– IR keyboard support (mainly for menu)
– Add option to display fps rate
– Option to prevent the blue led to be displayed when
L or R are pressed
– New psp clock option (it can now run at 133 Mhz)
– New speed limiter function
– New sound engine (always crappy but faster)
– Import code from ProSystem version 1.2

Source

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Pikilipita Advance (Final) (GBA misc)

Under development for 3 years, this project is now completed! Pikilipita Advance is a software to mix visuals! Somewhere between an old school game and a regular live visual mix software, Pikilipita Advance is a collection of 30 stages ready to be enjoyed. The cartridge is compatible with Game Boy Advance systems, nintendo DS, and Game Cube+Game boy player (for live events), its production is limited to 80 copies. A ROM is also available: full version and demo version. Enjoy Learn more, download and/or buy.

Source

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Tilting Labirinth v0.2b (NDS Game)

In Tilting Labirinth you have to get to the end of each level while avoiding red blocks and collecting green fruits. There are also other things like water. The game itself is controlled by DSMotion but Dpad works as well.

Changes:

* Should work with R4
* Updates in gfx (animated tiles etc.)
* Add saving time in each map
* Better colision (should not stop in a wall)
* Much better menu (looks kinda creazy :P)
* Much better controling without DSMotion (now using stylus)
* and fixed some other bugs

Source

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PocketSNES v6.3 (SNES emu for GP2x-F200)

HeadOverHeels modified Reesy’s PocketSNES.

Changes:

– Sound frequencies have been changed (8250,16500) to make GP2X F200 compatible.NO more hangs in F200 with sound frequencies.
– 256×240 games resolution problem have been fixed.Super Mario World PAL for instance.
– I have compiled a version where i have changed SPC700 ASM (Notaz) to C. This new C version is more compatible (Terranigma sound now works) and speed diference is minimun.
– Some changes i don’t remember

Source

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