News

xBaK (GP2x misc)

xBaK is a fan-made remake of the classic Sierra computer RPG “Betrayal at Krondor” running on linux. xBaK is basicly a game engine, that uses the data files that came with the original game by Sierra Online. You should already have your own copy of “Betrayal at Krondor”, the required data files are NOT distributed with xBaK. The xBaK engine is licensed under the GPL. xBaK is being developed on linux, using SDL for portability.

**** GP2X ****
1. Place the xBak_devkit.gpe anywhere on your SD.
2. Place the Bak data files in any of the paths listed above. I recommend putting them next
to the gpe or in a folder krondor at the same location as the gpe.
3. I also recommend using GMenu2X, as you can use it overclock xBak through it.

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Brickfall LP 3 (NDS Game)

Brickfall is a “Fall Down” game for NDS.

Changes:

-fixed platform collision maps
-New levels
-optimised platform loading (loads platforms faster)
-Fixed wifi leaderboard freeze
-Menus redone
-can now switch mp3s while playing (while paused press select to load a new mp3)
-updated mod song handling
-added new songs
-now checks to see if “brickfall” directory is on the root of card, if not displays error
-got rid of data folder
-updated readme with more info
-random things are more random
-fixed invisible platform bug(i think)

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Setsuzoku no Puzzle v0.2 (NDS Game)

The goal is to remove all the tiles on the screen by connecting two tiles that have the same color and the same symbol. The link between the two tiles can have at most two corners.

Changes:

– I have received many comments about how difficult is the game. Now, there is more time to complete the first levels to be easier for beginners, but the time speeds up at each level.
– When you quickly remove several pairs of tiles, you gain more points thanks to a combo system: when the combo progress bar fills up, instead of gaining only one point when removing a pair of tiles, you can gain 2 points, 3 points, 4 points or 5 points. The progress bar fills up when the time between two removals is less than 3 seconds. Else, the progress bar gradually empty.
– You can pause the game by closing the DS.
– A the end of each level, the remaining time and remaining number of helps are added to the score.
– The 100 best scores are now saved (you need to DLDI patch the game).
– You can send your scores on leaderboard.palib.info to compare your skill with other players worldwide (beware of my sister Eglantine )
– You don’t loose anymore when there is no more possible moves. Now, the remaining tiles are randomly moved so that you can finish the game.
– More user friendly as you can use the stylus in the various menu screens, highscore screens, etc.
– More sound fx.
– Some graphical enhancements (special fx, removal of magenta pixels at the edge of sprites, etc.)

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Bermuda CS 8 (PSP Application)

Bumuckl released an updated version of his painting app for PSP.

Changes:

– new interface in a GIMP-style
– 50 different fonts, also including the “Unreal”-Font and the “Halo”-Font
– 16 different “Brushes”
– Fixed bug that made the app crash during creating a new picture
– improved menu-handling
– Grafitti-tool
– new ways of choosing a color
– line-tool has been improved
– comletely new menunavigation
– more speed due to cleaned up code
– CPU can be changed to 333 mhz, 222 mhz and 100 mhz
– Exitbutton for comfortable exiting the app
– Fuzzieborad has been improved, now capital letters can be used as well
– Add your own fonts
– add your own brushes
– save your picture as a brush
– small canvaspreview with cursorpositions
– change your defaultsettings easy in the CONFIG.CFG
– change default number of fonts or brushes in the app is possible as well

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iPhone SDL MAME WIP (Arcade emu for iPhone)

There are quite a few lines concerning the status of the MAME port to iPhones. There is still no download.

CURRENT STATUS: Can definitely be made playable by choosing a suitably old version of MAME. Tested with version 0.29 since the code was simple enough back then to slap together something quickly to test performance. I am going to arbitrarily target whatever version runs the Galaga ROM I have on my arcade machine. I suppose I should start thinking about how I want to do the configurable control system. In addition to the straightforward “this area of the screen is this button/joystick/trackball/dial” controls, I’d like to support gesture based inputs as well. Imagine playing Tempest by making an actual circular motion on the touch-screen, or tapping anywhere to fire, or gesturing left-right up-down to move the joystick. You could play Pacman without any screen real estate wasted by displaying controls. I should be able to actually put some time into this over the weekend while I’m on vacation.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Space For Everything v1.9 (PSP Application)

Space For Everything by PirataNervo is a collection of various helpful tools/routines in one program. It includes backup and freeing space functions.

New features:
– Fixed bug when replacing chinese, korean and japanese fonts with smaller fonts.
– RSS Remover
– Network Update Remover
– Restore RSS.
– Restore Network Update.
– added ICON0
– added PIC1

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSP Wave Changer v1.2 (PSP Application)

This application by Akez flashes “own waves” to a PSP. Regarding the author it is fairly easy to use and it shouldnt brick your PSP unless the file you select to copy is not a system_plugin_bg.rco file.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Rose Camellia DS (Proof of Concept) (NDS Game)

News taken from http://www.insertcredit.com

You’ve all heard of Rose Camellia by Nigoro no doubt, the Japan-originating flash game in which haughty girls slap each other in specific ways so as to be maximally rude. It was so ubiquitous at the time that I didn’t bother to mention it here. You’ve also probably heard lots of people say it should be ported to DS – well, that’s happening right now! A French homebrewer called Mia (of Everlasting Love fame) has made a small proof of concept for it, which is by no means complete. Unfortunately, Mia doesn’t have time to finish the game, so he’s asking serious/brave DS homebrew developers to contact him via his site ( http://beyondds.free.fr/ ) to talk about finishing it up. And so I’m making this post. Somebody help the man!

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Battlejewels (Build 058) (GP2x Game)

Battlejewels is simple to pick up — just match coloured mana gems together to clear them — and gives you a lot of meat to chew on as you play more. Delve into the game.. theres lots to fiddle with! There are dozens of gem-swapping games out there, but lets face it – you can play Bejewelled for hours on end, but why? Just to clear the level? Fine and good, they perfected the form. But in Battle Jewels you can clear the level, and smash the opponent too. Its as simple or as complex as you want .. play to clear, play to win, or play to level up.

Author release notes:

All four classes have spells up through level 10 which ought to take awhile to get to; theres a pile of gear (some 100 items give or take) defined, across those levels as well and crafted for differing purposes so you can customize your avatar. The opponent scaler tries to match your gear a little so you don’t overpower the AI purely on that basis. And heck, if your’e a gold farmer you can buy more skills and spells at the store to reward oyur time investment. Lots of tweaks to combat and so forth, and nabbed that crash bug I introduced back in 053..

So overall I think this should be pretty interesting to fiddle with, and hopefully stable. But I’m betting after a fw levels it could get unbalanced.. as with all these new spells and gear, we need playtesting to sort out what is over or underpowered. Please help.. play till your knuckles bleed and you’ve got carpal

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