News

Pulling the Shi… (misc)

Seems not only myself had a bad expirience recently…

Here are a few lines from brakken of tehskeen.net:

Wraggster, for my knowledge hasn’t been giving proper credit to emulation authors who post their work exclusively on other websites from some time – well at least in cases of the SkeenDev emulators. At the time barely any “scene” sites were covering the emulators due to the fact that there were only a handful of these sites who actually reported on GameCube. To make matters worse two of these “scene” sites who actually did cover GameCube homebrew, MaxConsole and PS2NFO were on bad terms with me and didn’t want to send my site traffic due to various reasons including loss of revenue.

These facts actually hurt the GameCube scene as the very talented authors works were not being spread around the scene. The end result of these other sites greedy tactics turned against them as TehSkeen quickly became a premier site for GameCube related developments and in the end these so called scene sites lost more traffic (income) then they would of if they would of covered the news themselves. Although, TehSkeen.com gained more popularity I was still not pleased as the homebrew authors weren’t getting they attention they deserved.

During this period in time Wraggster was one of the only English language “scene” sites posting constant updates about the emulators, but he was also not citing the source. This happened on numerous occasions. I however ignored for two reasons: (1) The emulators were getting coverage on a major site. (2) Lots of sites don’t link to respective sources so it’s pointless to post about them unless they are up to a lot of no good like MaxConsole and PS2NFO. Although, I ignored his disrespect for my site and the GameCube coders I did not forget…

Click the link for the full article!

Update: 05:06 @ 21. 11. 20007
While trying to use my dcemu.co.uk account I got this:

You have been banned for the following reason: Nice, Very Nice newspost – Date the ban will be lifted: Never

First STEALING news and then beeing pissed, when someone moans about it in the public… I call this “Very Nice” too and pretty professional ๐Ÿ˜‰ – It probably just proofs that what has been written here tells nothing, but the truth! ๐Ÿ˜‰

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

VNCServer 2x (GP2x Application)

VNCServer 2x is a simple VNC server for the GP2x made by Lithosphere. Make sure you have network working. Then telnet and launch it in background (“./vncserver2x &”). You can also put this in a script and return to the menu.

Then start a VNC Viewer to the GP2x IP address. You should see your screen on your PC. This will work on most programs (that use /dev/fb0), some programs won’t work (eg mplayer, …).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

White Dwarf v0.1 (NDS misc)

White Dwarf is the working title of preussies current project. It is no game ( yet ) it is more a test area for several things that preussie wanted to try out. Nevertheless if you like Arcade style shooter you can have some fun flying around and shooting nasty enemies.

Thanks to http://www.dev-fr.org for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PicoDrive for PSP v1.35a (Genesis emu for PSP)

Notaz has updated his port of PicoDrive for the PSP. It’s a Genesis and Sega CD emulator.

Changes:

fixed a bug which prevented to load any ROMs after testing the BIOS.
fixed incorrect CZ80 memory map setup, which caused Z80 crashes and graphics corruption in EU Mega CD model1 BIOS menus.
added additional “set to 4:3 scaled” display option for convenience.
added an option to disable frame limitter (works only with non-auto frameskip).

A compatibility thread can be found here: http://www.dcemu.co.uk/vbulletin/showthread.php?p=545839#post545839

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

More Dcemu.co.uk rant (misc)

As I am not too happy with Wraggsters explanation, here:

Update of sorts
Thanks to Kojote for the Idea, i posted this at 3am after an 21 hour day and forgot to credit the original idea, also by quickly linking to our GBA site people can browse and go to any coders site who makes the emu. A pm if offended would have been preferable.

At least he got his sitting-organ up and said, where the idea was comming from, but I am missing a link to the page where the idea was comming from. Anyway… giving (loveless half) credits after almost one full day… the train has already left the building, as his main page is filled up with other things and almost no one will read whatever he wrote.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Round Em Up (Alpha 3) (GP2x Game)

Round Em Up is an arcade puzzle game where the aim is to get the sheep (the white blobs :)) into their sheep pen (the lighter green area). You do this by guiding them to the sheep pen by placing the primary obstacle the bushes or special items such as rocks or pits. Full details on the game can be found in the readme included with the download.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Bee Ball v6.3 (A2600 Game)

Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!

Changes:

– Screen jump bug fixed!
– I hope the “raquet lost” bug was fixed too (left bee lost the raquet, and this stuck in the air, weird)
– Well the roll screen bug was already mentioned by Nathan, I not fixed this yet, but I figure for what reason this happen. I made a small fix, still rolling but less perceptible I think, since this not happen in emulators. This is the last bug to be fixed, I hope ๐Ÿ™‚

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Titan Diamonds v0.5 (A2600 Game)

In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!

Other release notes:

Features:
* shoot rock in attempt to find diamond that is same color as playfield (also ball) except it flickers (the diamond)
* 2 players
* can shoot opposing player
* get points by collecting diamonds (“win” game at 10 diamonds?)
* may/may not die by hitting playfield
* can select different levels
* can bump into other player
* falling meteorites
* ground quakes when playfield is shot
* player resting position landing strip is “safe” to land on
* self-destruct sequence when lander is damaged (colors of red)

Original Plans not implemented/won’t be implemented:
* landing pad where you refuel (ball) – pfscore not working
* ufo runs across top and shoots down at you – ditched ufo
* lose fuel by hitting playfield – pfscore not working
* run out of fuel and you crash – pfscore not working
* playfield only crumbles when ufo’s shots hit ground – ditched ufo

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