News

Baby Shaker v1.0 (PSP Game)

The goal of the game is to shake the baby without getting seen. If you are seen shaking the baby, you lose your points. You win when you get 2000 points.

This game shouldn’t be taken too serious, keep in mind it’s just a game.

This game requires the Neoflash PSP Motion Kit!!! It wont work without it.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Visual Application v0.1 (PSP Application)

Andrea Badiali has released the first 3rdparty Nanodesktop application. This homebrew provides a calculator, a text to speech synthetizer and a WAV/MP3 graphical player.

It is based on the API of Nanodesktop library. This is a simple beta program, following versions will be released.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

LightMP3 v1.6.0 (Final) (PSP Application)

Sakya has updated his light weight MP3 payer “LightMP3”. A changelog is available in italian language on his page.

Update: 17:39:

Changelog from it’s QJ.net release thread ( http://forums.qj.net/f-psp-development-forum-11/t-release-lightmp3-version-160-final-128158.html ):

-Added: support to kernel 3.71 and S&L
NOTE: in kernel 3.71 the bus cannot be properly set, so it’s stuck @ 95Mhz.
-Added: support to ID3v2 tag (many thanks to Xart!)
-Added: the app restores initial volume when exiting
-Added: the app saves the volume level when exiting and restores it next time is started.
-Added: Replaced the exit screen with a custom one
-Fixed: USB connection problem, no more need to copy prx from your flash0.
-Fixed: Going up one level in the file browser will select the diretory you were in (and not always the first)
-Fixed: Removed exit pressing TRIANGLE (exit only with HOME)

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Morning Timer v1.0 (NDS Application)

After a few test and beta releases, here comes the first v1.0 of Infantile Paralysiser ‘s “Morning Timer”. It’s an alarm clock application but also plays MP3’s.

Changes:

The interrupt processing of ARM7 is reviewed, stability has been improved.
The backlight setting item was added.
The bug to which the folder/file icon was not displayed by the file selection dialog was corrected.
Folder name and file name was sorted by the file selection dialog.
The folder that doesn’t contain the music file is excluded by the file selection dialog.
The volume change curve has been adjusted more naturally.
The frequency conversion was made high-quality. ‘Nearest neighbor’ is improved to ‘Interpolation’.
The bug with a wrong AM/PM judgment was corrected.
The resource was saved by compressing the icon file with TGF.
The resource was saved by compressing the sound effect file with TTA.
Soft reset of the START button is disregarded while executing the timer.

Thanks to http://www.dev-fr.org for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

TiltingLabirinth v0.3 (NDS Game)

Here comes an update from Programix:

You have to get to the finish and avoid red block and get most green fruits. There are also other things like water etc. Game is controlled by DSMotion but can be control also by Dpad. It is now beta vesion so it is yet buggy so if you find any bug, please report them.

Changes:

* Added level editor
* New set of 15 levels
* Fixed few bugs

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Stackless Python PSP v2.5.1_1 (PSP misc)

Stackless Python is an enhanced version of the Python programming language. It allows programmers to reap the benefits of thread-based programming without the performance and complexity problems associated with conventional threads. The microthreads that Stackless adds to Python are a cheap and lightweight convenience which can if used properly, give the following benefits:

* Improved program structure.
* More readable code.
* Increased programmer productivity.

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Rubiks Cube (21-11-2007) (NDS Game)

Morgan has udpated his Rubiks Cube for NDS.

Here are the release notes:

have finished coding all the turning functions. I also added touchscreen controls to make it less confusing. The icons with an ‘i’ are inverse functions (for example, R turns the right side of the cube clockwise while Ri turns the right side of the cube counterclockwise). Pressing the start button will reset the cube.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.