iComic is a comics/picture viewer for iPhones.
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iComic is a comics/picture viewer for iPhones.
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
“PSP Adhoc File Transfer”… does what it says ๐.gif)
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ScummVM is now available for your iPhone, using installer.app. Note that this port is currently under development, and may not work correctly. Or at all.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Thanks to my old mate clem from lower austria for the news ๐
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Everyone of us knows, there are currently two emulators for the iPhone: NES.app for NES emulation and gpSPhone for Gameboy Advance emulation.
With the help of gpSPhone we can actually emulate more Systems and make the iPhone even more useful! The solution: Play an emulator in an emulator!
As homebrew development for Gameboy Advance started back in late 2001, there are plenty of programs out. So what about using gpSPhone to play … on your iPhone?
Coleco Vision -> Use Cologne v0.7 by FluBBa
Master System -> Use SMSAdvance v2.1 by FluBBa
MSX -> Use MSX Advance v0.2 by FluBBa
Gameboy Classic -> Use Goomba v2.3 by FluBBa
PC Engine – Use PCEAdvance v7.5 by FluBBa
NES – Use PocketNES v9.98 by FluBBa and Loopy
Supervision – Use Wasabi v1.0 by FluBba
Wonderswan Color – Use SwanAdvance v0.1 by FluBBa
SNES – Use SNESAdvance v0.1f by FluBBa
Homepage for those: http://www.ndsretro.com/
BBC Micro – Use Pocket Beeb v1.01 by Quirky
Homepage: http://www.geocities.com/quirky_2k1/emulation/index.html
Spectrum 48k – Use FooN
Of course there would be a few more examples, which won’t be listed here – but, dear reader, you should have already got the impression you need! Most low level systems (8-Bit) are emulated very well, while the better ones are just sort of technical demos – games will run slow.
Good luck with “enhancing” your iPhone with gpSPhone! Some emulators for GBA can also be downloaded from //files/gameboyadvance/Emulators/?page=1
Please keep in mind most emulators for Gameboy Advance have an windows injector, which fill up a provided .GBA file. Mostly you will require Windows too.
Article written by Kojote of PDRoms.de, please don’t duplicate unless you have asked for. Give credits where due!
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Richard Quirk aka Quirky is currently working on a port of “Elite AGB” to the Nintendo DS.
Here are his notes from today:
So I’ve started working on Elite DS. First thing I did was to compile my old GBA code with the latest devkitArm r21. No problems there, fixed a buffer overflow and now it runs fine… on VBA.
My homebrew hardware for the GBA has gone the way of the dodo.
Well, not quite, but my new laptop doesn’t seem to have a parallel port! It has a plastic blob in the shape of a parallel port, but there’s no way to pry the thing off – luckily they’ve remembered to etch the universal symbol for “printer” above it, to mock me. This makes the F2A linker thingy rather useless. One more reason to port all my GBA projects over to the DS, eh readers?
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ZodTTD has updated his GBA emulator for iPhones.
Changes:
– Fixed up controls and L + R are working better now.
– Improved dynarec performance
– Improved compatibility of save states. Crashing when restoring save states is rare now.
– Improved video renderer compatibility. I was merging the wrong video.c. Mario Kart and others now render great.
ZodTTD wants people to sign up to his forum for a download, so we can’t offer a local download for now.
Update: 22:58 – The servers are really pretty busy, we just get “504 Gateway Time-out”… probably others are having this issue too…
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cid2mizard has updated his horse racing game. It now features better graphics and some minor fixes.
The game is in french language.
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Introduction:
_(NDS_Game).png)
This is a gambling game similiar to the famous slot (or fruit) machine. But a horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Rules:
1. A horizontal, vertical or diagonal line of the same symbol or color counts as a pay line.
2. A horizontal, vertical or diagonal line of distinct symbols and colors counts as a pay line.
3. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Controls:
1. Question mark: Help! Button Y.
2. Cross: Pay table. Buton X.
3. High: Current high.
4. Coin: Current coins.
5. Paid: Coins paid to you.
6. Rule: Change the rule. Pad left and right.
7. Order: Change the order. Button L and R.
8. Grid: New game. Button B.
9. Bet: Coins bet. Pad up and down.
10. Arrows: Shuffle. Button A.
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SeikoTheWiz posted a screenshot of his upcomming Nintendo DS homebrew game “DotaDS”.
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Dan Silsby released an update version of his “The Ur-Quan Masters” port for GP2x.
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