News

PAlib (17-07-2007) (NDS misc)

Mollusk has released a new beta version of his coding library / development enviroment PAlib. He reorganized some more code, reduced the rom size (and ram usage), along with other changes.

Detailed changes:

New Stuff
[16bit] Double Buffering added
[Image] ImageSplitter added, an app to split up big images with frames into several smaller sprites. See example to use the app. It’s basic and doesn’t manage any ‘error’

Updated Oldies
[Text] Now supports %x for Hex output
[16cText] Added PA_16cTextLineSpacing(u8 spacing) and PA_16cTextLetterSpacing(u8 spacing)
[iDeaS] Updated to 1.0.1.7
[Size] Optimised a bit more how PAlib code is organized, saves a few kB everywhere for some projects
[Reco] Added PA_RecoInfo.Difference and PA_RecoInfo.Shape for the shape found and the amount of difference (test to find the values you like to that shape
[Wifi] Updated to latest version

Things Fixed
[RTC] Reverted back to older code, now works
[Linux] PAlib compilation fixed
[3DSprites] Fixed bug of 3D not showing after using scrollable backgrounds. Big thanks to Sumiguchi
[Timers] Chris Liu fixed the Timers !
[Sprites] Fixed PA_GetSpriteAnim (thanks to Doud !)

http://sourceforge.net/project/showfiles.php?group_id=142901

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Oh Mummy Evolution (Public Beta v1.1) (NDS Game)

Collect the sarchofagus and the key and move onto the next room. Scrolls can be used to destroy mummys for points. Once a scroll has been collected, contact with a mummy will start touch control. Draw the characters on the bottom screen fast enough to expel the dangerous bad guys. One mummy is hiding in a block every level, try not to reveal it. Collect hourglasses to increase your time meter. Every 5th level the tides are turned and you can user your collected time to attack the mummies, once you run out of time you are vunerable again.

http://www.ds-scene.net/forum/forum.php?topic=3598

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Kongregate (17-07-2007) (NDS Game)

Avoid the incoming orbs as they fly into your mouse. Touching the boxes or the orbs will mean game over for you – but if the orbs touch the boxes, it’s game over for them too! Outmanuever the orbs and force them to crash into the blocks. As you destroy more orbs, the combo bonus will rise, giving you more and more points per hit.

Changes:

Explosion behaviour change
Added a combo system

http://www.dev-fr.org/index.php/topic,665.0.html

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PSP Time Baby v4c (PSP Application)

PSP Time Baby is a clock application for the PSP.

Changes:

– Bugfix to moon phase calculator implementation.
– Added Sunrise and Sunset sub display mode with rooster alarm that sounds at Sunrise.
– Added day of the week sub display mode which also shows the date.
– Added time announcement duration setting to the speech window. This setting is active in all other modes,
and saved with other user options.
– The Triangle button no longer resets the sub display mode, and the current sub display mode is now saved
with other user options.
– All program dialogue is shown in the user selected colour for uniformity of the program interface.
– Added auto detection of iRshell. PSP clock speeds are not set by Time Baby if launched from iRshell.
– HOME button now resets the PSP unit instead of powering it down.
– Minor graphics fixes and enhancements.
– PSP unit clocked at 136/146/1.
– Added a new Easter egg for the most 1337 users to find!

http://rapidshare.com/files/43375344/Time_Baby_V4c.zip.html

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PSPLock (PSP Application)

PSPLock – Keep out unwanted users!

Author release notes:

I’ve just made this file that can be used to lock out users. It has to be manually flashed in, but once installed is quite a secure way of keeping people out of your PSP. Its quick, as all that is required is a memory card to be inserted, the PSP does the rest for you, so no lengthy passcodes to be put in.

I’ve included instructions on the readme, and they are pritty straightforward, but if you get stuck (lord help us) then just PM me and I will try to give some assistance.

If you do like this, there is a small list of ideas, if you really want to see any of them implemented, or have any other ideas, just post on here.

Just as a warning, I’m running 3.10OE-A, so while it should work fine on other versions, it could come with problems, but as long as your sensible about back-ups etc, you should be safe.

http://forums.qj.net/f-psp-development-forum-11/t-release-psplock-keep-out-unwanted-users-114596.html

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Recession Maxidemo (PSP Demo)

Some of you probably remember these awesome machines called Amstrad CPC, Atari ST or Amiga.. At this time (1990-1995), a common activity for programmers was to accomplish impressive visual effects demonstrating how powerful their machine was. It’s made of 5 different parts, powered by some awesome musics and original graphics made by Yoyo and Mat.

Source: http://www.dcemu.co.uk

http://www.yopland.com/Yopland/Downloads/recession.zip

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