News

Powder (Build 098) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

“You are too big to swap” has two os in the first too. (David Damerell)
Many encyclopedia typo fixes. (David Damerell)
Wands that fizzle now conjugate “fizzle” according to the wand rather than the zapper.
When you learn the charges in a wand, there is no longer an incorrect article prefixing the wand name.
[DS] Now using devkitPro r21 rather than the hybridized version. Thanks to Richard Quirk for finding the work around and sending me code.
[DS] Thanks to Richard Quirk’s patch, POWDER should consume less power when waiting for a key press.
[DS], [SDL] Paged text will now show the background all the way to the edges of the window rather than being cut off at the GBA’s resolution.
When items teleported, their location in the map array wasn’t being updated, allowing them to be potentially accessed after being deleted.
Cancelling autopickup after already picking one item up when there is a thing to eat no longer causes you to eat said thing. And, incidentally, potentially killing you if said thing was a slug corpse. (Brendan)
“The fighter foobar’s death” will now auto-capitalize Foobar.
[DS] Save locations are now specified with absolute paths so it doesn’t matter where the actual POWDER executable is. (Johnboy554)
[DS] The output of POWDER on the DS is saved to /data/powder. This is also used for reading – graphics tiles must now be in /data/powder/gfx. This should keep your flash card clean and (apparently) this matches the standard homebrew definition. If you want to keep your old highscores, move the POWDER.SAV into the aforementioned directory. (Phillip Conrad)
Backspace key on the virtual keyboard is a double key to accomadate the fact it is too compact. (David Hong)
Wearing multiple pieces of artifact armour with attack boni will increase your chance of doing an armour attack. This means it is beneficial to add more attack armour rather than it only being wise to only equip the most powerful.
bmp2c and bmp.cpp both now properly handle non-Intel endianness. (Ben Hjelt)
Icons are now present on SDL builds and in the windows .exe. I also think that, thanks to Richard Quirk’s help, they’ll be present in the DS in Moonshell, but I haven’t been able to verify.
A wand once again crumbles into dust rather than crumble.
An interesting graphical upgrade. Monsters and items are now on a separate layer from the terrain. This means they can be drawn transparently on top rather than always being black bordered. This is made optional as the default tiles are not optimized for this look – you can turn it on with the Opacity option of the Options menu.
One more room.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

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PSP Quake v1.1 (PSP Game Port)

Juraj Styk has udpates his port of PSP Quake 1 based on the PSP Quake port by Peter Mackay and Chris Swindle.

Changes:

– Fixed bug that prevented changing sky texture between levels (HW rendering only)
– Fixed z-buffer related bug when rendering sprites (HW rendering only)
– Added options to turn on vertical synchronization and dithering (HW rendering only)
– Reorganized options menu (Select ‘more options’/’less options’ to switch options list)
– Added more options for analog stick controls
– Added analog stick strafing (while you hold stafe button or always if allowed options menu )
– Configurable heap size
– MP3 playback changed from madlib library to playback trough module in firmware
– New command line options
– Simple startup screen to choose game mod directory, heap size and cpu clock (use -prompt command line option)

This game is for PSP with firmware versions custom firmwares (should work on fw 1.5 but it was not tested on fw 1.5). Developed and tested on PSP with firmware version ‘3.40 OE’. For running mods you will need files from full version of Quake.

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MNPlight v2.23 (iPhone Application)

MNPlight aims at getting rid of the need for a computer with iTunes. It runs on your iPhone, and is able to modify the iPhone calendar, address book and iPod databases.

MNPlight can be of particular interest for Linux users who don’t have iTunes, but it can also be used by other users when they want to update their iPhone data when they are away from their iTunes computer.

If you keep using iTunes, you may experiment problems with the Calendar and the Address Book since modifications done on your iPhone won’t be seen by iTunes.

Changes:

Fixed the fact that the function to use FireWireGUID was not called ๐Ÿ™

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Positron v0.5 (Alpha) (Android Application misc)

Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.

Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application.

Right now acceptance tests are written in junit. Support for running scripts from resources is planned…

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DressUp v0.2 (iPhone misc)

DessUp is some kind of fun application. It let you load a picture and modify it with putting different kind of textiles etc on it.

Changes:

Multi-wardrobe support. After stopping a frame, you can now go back to the wardrobe and add more costumes.

รขโ‚ฌล“Dismiss Modeรขโ‚ฌย. You can now switch from move mode (where you move around the costume elements) to dismiss mode (a tap removes costumes). Use this to clean up your picture before snapping it.

Clean picture taking. I now hide the status bar and the navigation bars before snapping pictures.

Snap to Album. By request, you can now snap photos to your album rather than just sending them by email.

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