News

Kung Fu Wonderboy Chaos v0.1 (NDS Game)

Here comes another release from “Virtua Peanuts” – Kung Fu Wonderboy Chaos.

Game Modes are:
1 Player – Boring Mode
2 Players – Hot Seat Mode
2 Players – Hot Seat Madness Mode
2 Players – Network Mode
4 Players – Royal Rumble

Source

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iFrotz WIP (iPhone misc)

The iFrotz author posted this on his page:

— Turns out the problem is that I overrode the UIkeyboardImpl class to customize word completion, and the keybaord stuff changed a lot in 1.1.1. I’ll try to get a fix out tomorrow, hopefully one that’ll work in 1.0.2 and 1.1.1.

Source

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iSwitcher v1.60 (iPhone Application)

iSwitcher has been revised to work with the new 1.1.1 firmware and it’s subsequent changes. Primarily there is no longer a DisplayOrder.plist file. So… what does iSwitcher do for you with 1.1.1? It will install and replace all icons and it will load in the associated Dock image. It still copies in the wallpaper and other “SummerBoard” related files (with the hope that SummerBoard will return); however in the current 1.1.1 firmware state, these are not displayed.

Source

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BeatPhone (iPhone Application misc)

BeatPhone is the first beatbox application for the iPhone. Aiming to be a รขโ‚ฌล“studio in your pocketรขโ‚ฌย, it is still in an early stage of development. Are you ready to take your little studio in your pocket ?

It seems v0.2.5, which we reported about recently, contains a bug which will be fixed very soon regarding the author. Stay tuned for 0.2.6!

Source

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PDRoms – Anyone interested in advertising here? (misc)

I just pick up the chance of the relauch to ask if anyone is interested in advertising here – Unfortunatly the server isn’t free and am I am paying everything out of my own pocket.

The one and only banner location I have is located in the “empty” place next to the logo, on the top of the page. There are NO other options. The banner will be shown on all pages in all categories. I prefer a “fixed rate” so keep your affilation programs away from me ๐Ÿ™‚

Contact me for details at kojote1980 @ yahoo . com

GnuboyGX (10-10-2007) (GBC emu for GC)

GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy

This project is now maintained under SVN: you can submit bugs and browse the sourcecode from here: https://gnuboy-gx.bountysource.com/

Changes:

. improved sound rendering.

Source

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Jack Turtle WIP (NDS Game)

kiswa came up with some news of his game “Jack Turtle” which is currently in development.

What, nobody likes my updated images? No interest in the fact that I have a functional platform game engine?!

Crazy – crazy I tell you! ๐Ÿ˜‰

Anyway, just wanted to update those of you who might still be keeping track:

I have worked out most of the important interface issues. The main menu is selectable by the D-Pad (up/down to select and A to activate) or Stylus (tap to select, tap selected to activate). Currently, only “New Game” and “Credits” do anything, but the rest is not far off!

If you press Start (or close the DS) in-game you will get a pause screen with menu choices for “Continue” , “Save & Quit” (doesn’t save yet), and “Options” (doesn’t do anything yet). The pause menu works the same as the main menu.

I have implemented collisions with enemies (and HP tracking) and they bounce off each other as well. Shooting is not fully implemented yet, but should be done by the end of the day.

Adding in new enemies is fairly simple to do, it’s just creating the AI, scrolling, and collision methods for them that is a little complicated.

I’ll try to update the game images tonight as the in-game bottom screen has a new font, and the health # is a bar of sprites now (so, 6 sprites side-by-side instead of the “6”).

I’m hoping that I can release a ‘tech demo’ of the game this weekend so I can get your first impressions and start on the bug finding/fixing.

Source

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