News

PDRoms Coding Competition 3.667 has started! (misc)

Competition running time: 3rd August 2007 to Sunday, 16th September 2007


Deadline: Sunday, 16th September 2007 23:59, in YOUR timezone!
Systems allowed: Gameboy Advance only
Topic: “Backport” a Nintendo DS homebrew to Gameboy Advance!

Copyright:
[*]You must own all RIGHTS to your submission, this includes sound, graphics, code, simply everything! The use of copyrighted names and characteres should be avoided, unless you have an official permission, which should be forwarded along with your entry. We reserve the right to refuse or disqualify entries, which break any rule(s)!!!
[*]In case of VERY OLD GAMES (+10y), which do not seem to have a copyright holder anymore and which are not distributed commercially anymore, we can make an exception, but you must be still able to proofe that you tried to get in touch with the responsible copyrightholders.
[*]Keep in mind you OWN ALL RIGHTS to your production, this means you are also fully reliable for it. By submitting your production you declare that you did not break any copyright.

[Prizes]
#1 – One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused)
#2 – One Qwak GBA Cartridge (new, unused) + 1 x GBAccelerometer (new, unused) + One HAMLib license
#3 – One HAMLib license + One GBAccelerometer (new, unused)

[Special Prize:]
One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One GBAccelerometer (new, unused) + One HAMlib license

The HAMlib licenses are sponsored by Emanual Schleussinger http://www.ngine.de. HAMlib is a software development enviroment for the Gameboy Advance. The HAMLib license will be registered to the winners name, so of course we will require your real name, adress and stuff like this (just to let you know in advance). The prize can not be paid out in cash.

The GBAccelerometers are sponsored by Keith E. The GBAccelerometer is a 3-axis Kionix accelerometer that plugs into the Gameboy Advance link port to enable full motion sensing on the Gameboy Advance compatible with GBA and GBA SP, NOT with GBA Micro! – Those prizes are sent by Keith E. directly, we will forward your name and postal adress for this! The prize can not be paid out in cash! http://www.kionix.com/gbaccelerometer/

The two GBA Micros and the real GBA cartridges (2 x GBADEV.org 2004 Competition Cartridge + 1 x Qwak) are sponsored by Kojote of PDRoms. Those cartridges are pretty RARE!!! Prizes can not be paid out in cash! http://www.pdroms.de

[*]Prizes can not be paid out in cash
[*]In case of entries having the same jury-end-score, the entry which has been submitted earlier will be the winner.
[*]In case of teamwork, the team-leader has to make sure the prizes are split proper within the team itself.
[*]The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize.

Entries:
[*]Submit as many entries as you like and have an extra chance to win the “special prize”
[*]No Splash-Screen required, you keep all your rights – even no need to mention PDRoms.
[*]The “ported” homebrew NDS game should be “brandnew” for GBA, already existing ports which were available for the public before 2nd August 2007 are not allowed, unless they are heavily major updated!
[*]You are not allowed to spread your GBA entry to the public before the official results!
[*]You grant PDRoms and its staff members the right to spread your entry freely (we won’t make money with it). We have connections to other important scene pages, so we’ll make sure you get proper attention for your production
[*]Entry should run on a REAL GBA
[*]Write a README with information about your game, this text will be used to present your entry, also add a screenshot!
[*]Please state out, which NDS game you were porting and send the NDS binary along (will not be published)!
[*]Package each submission in ONE compressed file archive and send it to shahzad.sahaib(at)web.de AND kojote(at)pdroms.de (just to be on the save side, due to agressive spam-filters – each entry will be CONFIRMED after max. 2 days)
[*]Entries can be updated by sending an updated archive ANYTIME before the deadline.

Judging:
[*]To be announced 🙂

http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=325

By · 0 comments
Bee Ball v3.9 (A2600 Game)

This game is a mix of volleyball and tennis, you are one bee, and need throw the “honey ball” to opponent side, using the raquet. If ball touch the floor, you score 1 point. After X poits you are a winner.

Changes:

– Added Score numbers
– Added a function for bee judge – He throw new balls.
– Partial game rules. The score roll up after 10 points.
– Changed bee’s animation speed. The wings looks good for me now.

http://www.atariage.com/forums/index.php?showtopic=109531

By · 0 comments
Lead 8k (30-07-2007) (A2600 Game)

seemo has updated Lead 8k.

Changes:

– moving logo on title and options screen
– bordered ‘lead 1k’ option
– game over and options menu voices ‘wrap’ (press up while on first option to get to the last option, down while on last option to get to the first)
– ‘saw’ envelope option replaced by ‘1/0’
– intro sequence (skip with fire)
– ending sequence
– attract mode, if you leave the game on title screen, after a short while it will show the last played stage for some seconds, without showing the player ship (move the joystick or press fire to leave this mode)
– it is possible to carry only 4 smart bombs at once, but once you catch the 5th smart bomb, you get an upgrade as follows : 1st upgrade missile upgrade (red ship) 2nd upgrade side upgrade (ship can push/touch the sides without any effect – green ship) 3rd upgrade speed upgrade (ship moves faster horizontally – yellow ship) 4th upgrade 499 points bonus
– practice mode has been replaced by a continue mode: during the game over notify screen, you can press fire to continue the game from the ‘3rd last’ stage. Smart bombs, score and upgrades are lost
– there’s a 500 points bonus for perfect catch stages
– an audio sound is played whenever you miss on catch stages, enemies ‘flash’ when the ship is in range for a catch
(catch range should be wider now)
– the sides movement routine has been reworked
– the last 20 enemies of a stage are signaled by an effect on the bass notes volume

http://www.atariage.com/forums/index.php?showtopic=108514&st=25

By · 0 comments