News

Titan Diamonds v0.7 (A2600 Game)

In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!

Features:
* shoot rock in attempt to find diamond that is same color as playfield (also ball) except it flickers (the diamond)
* 2 players
* can shoot opposing player
* get points by collecting diamonds (“win” game at 10 diamonds?)
* may/may not die by hitting playfield
* can select different levels
* can bump into other player
* falling meteorites
* ground quakes when playfield is shot
* player resting position landing strip is “safe” to land on
* self-destruct sequence when lander is damaged (colors of red)

Changes:

0.7 – 2 more levels with no gravity, faster reentry time

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Charge Control v0.1.0 (PSP Application)

weltall has released a a plugin which will let you to disable / enable the ability of the PSP of charging your battery.

It’s usefull if you don’t want to charge an half charged battery but that you don’t want to completely drain or if you want to switch to and from the power line (for example in car) without making the PSP starting charging the PSP again even if completely charged pratically.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PSP-RPG (PSP Game)

Steve Dragoon has released his RGP game PSP-RGP.

Official release notes:

It’s been close to 3 years or something. My time in working on this game is still more to come, but it’s been very slow and I’m now the only working person on it. I will soon make everybody able to edit and create, but right now it’s time for me to release this open beta. As I’ve gotten older, it just seems my time for the project decreases and I try to keep the fans going as much as I can. I held this for too long and maybe it’s time for me to open this up and show all what this is really about.

If things goes well with the open beta, maybe I can find more talented people to help me out on the project. I do have to thank a lot of people for the time and help they have put into this project, and I haven’t finished the OPTIONS and CREDITS in the RPG. Though this is a big achievement for me to release PSP-RPG to the public I hope all goes well. I’m sorry for the long wait all of you had to suffer. lol.

I do keep my word, even though this was held for a long time. I never wanted to gain hype, or anything. It just came and I wanted to learn more on PHP + JavaScript and databasing and I’ve learned a lot from PSP-RPG and this is work I’ve done on my free time and also the earlier version of the RPG back in 2004 I was a part of. To everybody who stayed by my side during my hard work. I thank you, and to the haters, I thank you too, becuase there is not a world without them.

I just want to let you know I will still work on PSP-RPG and it will always be running. With the RPG and our Flash Games that are still being created, It was the PSP fans that really kept me going. From running on a free (and crappy) webhosting site, to paying for and building my own creation. It took my money, my sweat and my time. Even though I can’t be here all the time, I thank all of you. What else can I say?

Oh well, PSP-RPG is now available to to the public. My maverick force members get the taste. Yall go ahead and spread the word

http://www.maverickforce.com/PSP-FASTLANE/

Picture source: Mitsudigi

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

MNPlight v2.25 (iPhone Application)

MNPlight aims at getting rid of the need for a computer with iTunes. It runs on your iPhone, and is able to modify the iPhone calendar, address book and iPod databases.

MNPlight can be of particular interest for Linux users who don’t have iTunes, but it can also be used by other users when they want to update their iPhone data when they are away from their iTunes computer.

If you keep using iTunes, you may experiment problems with the Calendar and the Address Book since modifications done on your iPhone won’t be seen by iTunes.

Changes:

iTunes:
FireWire GUID is now automatically computed (thanks to Zoltan Kuscsik)
Photos:
Choose pics to send by e-mail
Upload:
Bug with saving files fixed
File Browser:
More actions directly available

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

iBlackjack v5.2 (Alpha) (iPhone Game)

The worldwide casino favorite Blackjack aka 21 developed in Apple’s UIKit framework, it runs natively on your iPhone/iPod Touch.

Changes:

Fixed dealer card show timing after double down (Bug #39)
Fixed card counts with Insurance/Surrender Prompts (Bug #39)
Added Back Button to Themes Menu (Bug #38)

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

PhotoBoard v0.4.0 (iPhone Application)

You can add pictures from Camera Roll by touching the screen and loading them from the popup menu.

Changes:

Major changes : loads pictures from the classic photo library, better multi-touch movement algorithm.
See the previous post below for details / video.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

New PDRoms Coding Competition approaching soon (misc)

Many people had the wish to have another coding competition organized by PDRoms… so we are going for it!

The topic is settled so we are just focusing on fine tuning and writing the rules now. The choosen topic will allow plenty of systems to join the coding fun, details as soon as the compo rules are out.

For now we are writing to various retailer stores, if they are willing to support our compo with vouchers or goodies. The main prize is already settled, like the last compo there will be a brandnew GBA Micro for the first place.