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iPhoneeBooks v0.6 (iPhone Application)

Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you’ve broken a book down by chapters.

Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that’s handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.4.2, this script is a separate download.

Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool. I have, for the hell of it, included a copy of Tarzan of the Apes by Edgar Rice Burroughs, which you can download here and expand into your Media/EBooks directory on your iPhone, so you can easily judge the reading experience. Unlike the earlier copy of The Adventures of Sherlock Holmes (which is still available in the Downloads section), this directory and its files will work with copybookdir.sh.

New as of version 0.6!

Single-tap scrolling! Tap at the bottom of the screen to scroll down one page, tap at the top to scroll up.

Inverted text mode! Great for night reading. Thanks to Chris Born for implementing this.

Several shiny new buttons designed by Chris Born!

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Aquattack (XBOX 360 Game)

Aquattack is an action packed, fast-paced 2D scroller combining true arcade gameplay with sensational 3D graphics. Aquattack captures the player in an underwater adventure, commanding an advanced research submarine equipped with the latest technology and weaponary. Sheer wit and quick reflexes are required to overcome the obstacles ahead.

Aquattack comes packed with the following features :

1) Multiple levels, each with their own unique objectives (only level 2 has been implemented for the competition).
2) Full 3D objects and terrain.
3) Post Processing techniques (Bloom, Shockwaves).
4) Extensive use of particle systems for explosions, projectiles and other effects.
5) A multitude of powerups affecting submarine behaviour such as weapons, speed, health and score.
6) Reactive Artificial Intelligence.
7) Multiple enemy types, each with their own behaviour.
8) Rigid body physics and collision detection.
Playable on both XBOX 360 and Windows.

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S.P.H.E.R.E.S. (XBOX 360 Game)

S.P.H.E.R.E.S. stands for “Super Phast Homogenious Ergonomic Radiating Extraterrestrial Spheres”, and is a XBox360 game developed with the XNA framework.

Each player controls a sphere, with the objective to pick up the futuristically looking coin, and deliver it to the base. Only one coin is present in the arena at all times, so the players have to compete for it. Powerups like bombs, mind control, speed and mass boost, and of course the realistic physics engine make way for action packed duels and races.

Please note that due to the usage of the XNA framework, only subscribers of the XNA Creators Club are able to run the game on the XBox.

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GravityForce2X (GP2x Game Port)

This is a port of Gravity Force (see http://www.gravity-force.de )

In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground…

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