News

Duke2X v0.04 (GP2x Game Port)

Woogal has updated his port of Duke Nukem 3D for the GP2x.

Changes:

Cutscene movies now work (used to cause black screen crashes before).
Because movies work, this means episode 4 (The Birth) is now playable.
Function of A and B buttons switched to match other software.
Pressing ‘back’ (was B, now A) on the main menu no longer locks the game out.
Music and sound device settings hard coded as there is only one possible sound device

Source

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Kongregate (01-07-2007) (NDS Game)

Avoid the incoming orbs as they fly into your mouse. Touching the boxes or the orbs will mean game over for you – but if the orbs touch the boxes, it’s game over for them too! Outmanuever the orbs and force them to crash into the blocks. As you destroy more orbs, the combo bonus will rise, giving you more and more points per hit.

Source

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1775 (A2600 Game)

The description is very confusing and cryptic – so here is the exact release note from the author:

I had hoped to work on this a little more before the 4th, but it doesn’t look like I’ll have time. So… For those in the US – Happy Independence Day (a little early). It should be obvious how to play. If you can make it past 1781 you will “win”. (Yes, I know the war didn’t end until 1783, but nothing much happened after 1781).

Source

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One More Music Player Client 2x v0.1.1 (GP2x Application)

One More Music Player Client – A cross platform mpd client targeted for Gamepark holdings GP2X.

Changes:

* Workaround to fix output rate changing while running in background
* Volume will still “jump” occasionally, created optional “watchdog” program to
monitor and reset
* Fixed bug where bookmarks dissappear until restart
* added autorun to sample shortcut script since it was supposed to be there.
* replaced complexSample.sh with watchdogSample.sh
* added forceMenuExit.sh shortcut script in case you crash running an external program and get caught in an autorun loop…
* Migrated to latest version of mpd and recent toolchain

Source

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