junkmanuk has released a very basic shooter game called Mega Shooty. It’s more a personal test/experiment than a full game!
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junkmanuk has released a very basic shooter game called Mega Shooty. It’s more a personal test/experiment than a full game!
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This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Lucky 9 is a cardgame for the PSP by vandal..png)
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DSLua is a version of the scripting language LUA for the Nintendo DS.
Changes:
*Keyboard functions added! Now DSLua can access PALib’s internal keyboard functions!
*3D functions added! 3D graphics are now possible!
*Support for unconverted BMP, JPG, and GIF images is now possible!
*For Slot-1 device users, you can now access an official Nintendo DS Rumble Pak with DSLua!
*DLDI support added in full! Patch with a DLDI of your choice!
*16-bit backgrounds added!
*GBFS version fully removed, emulator testing is now sadly impossible. PACK.BAT is no longer part of the package.
*The multiboot menu has been removed due to coding problems, now DSLua automatically starts /scripts/main.lua (currently is a new multibooter).
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Metalbrain has updated his ZX Spectrum emulator GP2xpectrum.
Changes:
– Memory contention emulation is now optional. It’s changed together with frameskip. A different speed is used and will be stored for each setting.
– Allowed speed range is 100-220 MHz.
– Even when contention is enabled, it’s not calculated on the upper and lower border, getting a nice speed boost, so default speed has gone down to 145/175 MHz. Without contention emulation it’s left to 130/160 MHz.
– Virtual keyboard Y button will keep the key pressed for 5 frames to make sure the option is selected.
– Volume is set to 70% at exit, instead of 0% as before, so games that don’t set the volume don’t become soundless after executing GP2Xpectrum.
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Open Transport Tycoon Deluxe is an open source remake of Transport Tycoon Deluxe (TTD) and is acomputer game in which the player is in control of a transport company, and can compete against rival companies to make as much profit as possible, by transporting passengers and various goods by road, rail, sea or by air.
Changes:
– True 320×240 resolution support. No more scrolling, scaling, and viewports.
– Full music and sound effect support.
– Generally a faster and stable release.
– Button mappings for removing non-vital windows, and shift/control keys.
– Updated the codebase to OpenTTD 0.5 RC5.
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sephiroth ff7 has updated his 3D Breakout/Arkanoid game Cube Breakout. Get the latest version from it’s release threat at playeradvance.org
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Bronto released a new version of his mail client for the Nintendo DS.
Changes:
– Crash when adding accounts fixed
– SMTP fixes (incl. AUTH Plain)
– MIME / Attachment fixes
– Support for feeds >64kb
– stuff I forgot
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Zach found some time to keep on working on his Tetr*s game called Chetiry.
Author notes:
Just wanted to let you know that I haven’t given up. I’ve had more time for programming this summer and got a lot done this weekend. Mainly I’ve been busy adapting the game to standard memory, rather than the RAM+ bankswitching.
With the latest demo you can move pieces and rotate them, but rows don’t dissappear yet when they are full. Note that the score and next-piece icon are not active yet. Also, I took care of the wrapping problem when moving to the left or the right, but you can still wrap while rotating.
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sephiroth ff7 updated his 3D Arkanoid style game once more.
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Stackless Python is an enhanced version of the Python programming language. It allows programmers to reap the benefits of thread-based programming without the performance and complexity problems associated with conventional threads.
Author notes:
About 3 weeks ago, I got a Sony PSP, since only playing games isnt enought for me, I started fiddling around for so called “Homebrew” software for it.
The homebrew community for PSP is quite big and mostly around C coding but surprisingly I found that a guy named Jerome made Python-psp, awesome port of Python 2.4.3 and PSP graphic, sound and network API to Python modules.
Based on that and my bare knowledge of C, I decided to start working on a Stackless Python port for it.
I recently saw the great work from Richard Tew in porting Stackless to Nintendo DS and decided to give a try. Checked out the 2.4.3 PSP port from python-psp repository and merged the Stackless 2.4.4 tag into it.
The first thing to be done, was fixing up some conflicts mostly related to IO and threads. Next Richard pointed me out that the Stackless needs to save and restore stack pointers and this is done in assembly.
Based on trial and error, it took me a day to figure out and have a compiled interpreter.
To finish it all, I ran the stackless unittests and some Stackless applications from the Stackless Examples Project and found that its all working.
I hope other people could try it out and maybe find some bugs, probably I will make the source available and the diff patches too.
The next thing in my roadmap is porting Python and Stackless Python 2.5.1 to PSP, hope it wont be much trouble.
The download is temporarily stored on Stackless Examples project. As soon as I decide to host it or anyone else do, it will be here:
http://stacklessexamples.googlecode.com/files/PSP-Stackless-2.4.4.zip
To install just create a folder in your /PSP/GAME150 folder and place the EBOOT.PBP there.
The python folder is the libraries and must be placed on your memory stick root.For more information check the Python-psp page.
Thanks a lot for Jerome for the amazing work on the Python port and Richard Tew for the Stackless porting!
Any questions contact me directly.
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