News

Newo Fox v2018.03.22 (WIP) (Wii Game)

Owen still works heavily on Newo Fox for Nintendo’s Wii.


Quote:

As long as I keep it below 100% the game will stay at 60fps. Debug text “Split”. It fluctuates between 41 and 70 because I dont update the spatial grid every frame and some frames are busy because of bullets, explosions etc.

Video: NES Programming #14 – Part 1 – Exporting From The Tool (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:

We actually got something exporting from the tool! After showing how that works, I add functionality for detecting file system changes and start writing out the sprite data structure. Next stream, we’ll handle drawing bounding boxes and exporting the entire set of data in the project.

10-PRINT (Game Boy Techdemo)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is a concise and elegant single line of code written in BASIC for the Commodore 64 sometime in the early 1980s. When run, it produces a maze-like pattern on the screen in an endless loop. Sven Dahlstrand rewrote this one-liner for the original Game Boy, written in assembly language using the RGBDS toolchain. ROM, source, and documentation are freely available.

Thanks to Sven Dahlstrand for the hint!