News

Paladin (01-04-2007) (A2600 Game)

This is a Telengard style game. The working title is Paladin.

espire8 has hacked the original homebrew, which is currently under development, to add more sprites/enemies.

Some notes from the author:

I looked at the code and found room for 15 monster sprites and 3 color tables for the current number that’s playable so far. I figure one different monster for each of the 10 dungeon levels and having 3 different frames for each; 1 attacking and a 2-frame animated stand by (between turns in battles). The original 3 monsters that were in there had repeated sprites for up to Lv 5 and only those will show up at the moment. I put in place the dwarf, goblin and dragon though they are still static; I did however animated the knight somewhat using the repeated frames for HP up to 16.

Source

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Dreamchip v4.0 (Chip8 interpretor for DC)

Dreamchip interpretes Chip8 program for the Dreamcast.

Changes:

Put in Visable Fps Counter up to 42fps

Thanks to http://dcemu.co.uk for the news.

Source

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PSPSSH v1.0.3 (PSP Application)

PSPSSH is a SSH2 Client for the Playstation Portable.

Changes:

– New Danzeff keyboard layout (alt keys are now available)
– New option to save the vt100 screen as a text file.
– New login menu (more friendly, and with new options)
– Improve vt100 emulation (for example, the nano editor works fine now)
– As Matt Johnston advice me, i’ve added a new initial random seed generation, using keystroke latency (you have now to press psp keys randomly, the first time you run pspssh).
– bug fix in random number generator
– bug fix in key send function
– bug fix in vt100 emulator

Thanks to http://dcemu.co.uk for the news.

Source

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Die Critters Die v0.5 (PSP Game)

the_darkside_986 has released an improved version of “Die Critters Die” for the Playstation Portable.

Thanks to http://dcemu.co.uk for the news.

Source

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MS Master 2.03b (PSP Application)

The purpose of MS:0 Master is to provide automated access to the ms from my computer in windows machines. So far it adds the menu option to “Restore Utilities” which when clicked copies the contents of c:utils to Ms.

Changes:

– added time stamp to plugin and gamesave
– added time stamp to template section.

Thanks to http://dcemu.co.uk for the news.

Source

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RiverCrossingDS v0.32 (NDS Game)

RiverCrossingDS by MangledLftThumb sees an update. Aim of the game is to cross a river which might turn out tricky.

Changes:

[March 30, 2007] – v0.32
Added logic to track puzzle status (i.e. now, adds “- completed.” beside puzzle number once you’ve managed to get hiker to other side of the river).
Added support to read/write libfat file to store puzzle status. “RiverCrossingDS.txt” should be in root directory. Use X to update status – file is automatically read when you press START. Works great for me on a GBAMP!!

Source

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Battle for Wesnoth (30-03-2007) (Alpha) (GP2x Game)

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

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Plus ou moins (Final) (PSP Game)

“Plus ou Moins” is an adaption of the minigame “Plus ou Moins” for the PSP. After yesterdays beta, the final version has been released.

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Hardballs (31-03-2007) (NDS Game)

The back-story is that this is a mining colony on Mars – the arena is an ancient Martian city that’s been turned into a place for the miners to live – with a glass canopy enclosing the atmosphere. Since it’s a low gravity world, miners can get around on a variety of human-powered flying machines – bicycle-powered helicopters, giant mutant eagles, jet-packs, etc. For fun, they play a game that’s a bit like 3D football – flying around the arena – grabbing the ball using force-field “grabbers”…using huge ore buckets on cranes as goals…you get the idea.

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