News

TrickedOut v0.1 (PSP Lua Game)

cubiCPixel has released TrickedOut. An attempt to create a snowboarding game for the PSP.

Release notes:

Freestyle snowboard game with no time or races. Inspired by snowboarding itself. Should be able to carve around. This is a basic starting teaser where you can see itspotential.Everything will be changed, mostly graphics: Every images have allready been exported and ready to use (cinema 4D).

http://psplua.com/modules/mydownloads/singlefile.php?cid=17&lid=158

GP2X-F100 Firmware v1.2.0 (GP2x Firmware)

Gamepark Holdings have updated the GP2x Firmware to v1.2.0.

Changes according to Gaijin:

  • Improved photo viewer (comic-view mode included)
  • smi subtitle file bug fixed (Font color and Font Face)
  • 4way menu navigation
  • After bottom-most file, it automatically roll-up the upper-most one.
  • Switch the position of SD and NAND menu
  • Improved TV Out. Support both NTSC and PAL. All movie and emulator can use TV out function. (You need to compile your program WITH OFFICIAL SDL from GPH or screen may corrupt)
  • http://www.gpx2.co.kr/…

    Peldet 0.8b (PSP Application)

    danzel has updated his IRC and Telnet client for the PSP.

    Changes:

    Did some additions to get connecting to cygwins telnetd working. Some big changes to the renderer, now it is called directly instead of with message passing. This gives some big speed ups (libcaca mplayer is almost compeletely smooth at default speed). I was hoping to hold this for the next version, but as my CVS server machine has died I’m including it now. This may lead to a crash as I haven’t thread safed it yet, but malloc/free is called much less, so there shouldnt be crashes related to that anymore.

    http://localhost.geek.nz/telnet/

    GP2Xengine v1.2 Beta (PCE emu for GP2x)

    Hermes released another update to his PC Engine emulator for the GP2x.

    There is no english changelog yet so here is the spanish one:

  • Soporte de roms, isos y tocs (fichero de texto descriptivo, con pistas de audio e iso)
  • Soporte de formato WAV para audio a 8 o 16 bits, 44100 o 22050 Hz y sonido STEREO
  • Copia de resguardo automatico de WRAM en caso de que alg?ego haga uso de ella
  • Soporte para salvar el estado (.sav) completo de un juego, incluidas ISOS . Utiliza compresion BZIP2 para reduccion de datos.
  • Posibilidad de cargar un juego desde su save state
  • Posibilidad de configurar los botones A,B,X,Y,L,R como I o II con o sin Autofire. Tambien se puede asignar un boton para hacer fotos.
  • Modo foto que permite hacer capturas en cualquier instante del juego en formato BMP de 8 bits
  • Escalado por hardware y posiblilidad de invertir la pantalla (el control direccional se invierte automaticamente)
  • A??da Pantalla de configuraci??ue permite hacer algunos de los ajustes mencionados arriba, as?omo seleccionar frecuencia del procesador (desde 150 a 266 ) o ajustar niveles de ‘brillo’ (trucando la paleta de colores)
  • Si se sale a la pantalla de seleccion de roms, se puede volver al juego pulsando el boton B

    Here is an unpolished plain bablefish translation:

  • Support of roms, isos and tocs (descriptive text file, with tracks of audio and iso)
  • Support of format WAV for audio to 8 or 16 bits, 44100 or 22050 Hertz and sound STEREO
  • automatico Copy of defense of WRAM in case that some game makes use of her
  • Support to save the state (sav) complete of a game, including ISOS. It uses compression BZIP2 for reduccion of data.
  • Possibility of loading a game from his save state
  • Possibility of forming the bellboys To, b, x, and, l, r like I or II with or without Autofire. Also a button can be assigned tomake photos.
  • Way photo that allows to make captures at any moment of the game in format BMP of 8 bits – Scaled by hardware and posiblilidad to invest the screen (the directional control is reversed automaticamente)
  • Added Screen of configuration that allows to above do some of the mentioned adjustments, as well as to select frequency of the processor (from 150 to 266) or to fit levels of ‘ it shone (pocketing a ball the trowel of colors) – If one leaves to the selection screen roms, it is possible to be returned to the game pressing button B
  • http://www.gp32spain.com/foros/showthread.php?t=26372