News

ScummVM DS v0.5 (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!ScummVM DS is the Nintendo DS port of ScummVM and v0.5 has the following changes:

  • CD audio is supported using IMA-ADPCM compressed WAV files
  • Direct file system support now works on the M3 and Supercard
  • An on-screen keyboard to name saves
  • Interact with the zoomed view by swapping the screens over with X
  • Zoom in/out by holding L and pressing A or B
  • Scroll the screen with the pen while holding L
  • Improved the way the zoomed view follows the talking character
  • Music support in FM TOWNS games
  • Sound volume improved, and sound glitching fixed
  • Left handed mode
  • Help screen added
  • D-pad controls in the front end
  • Numerous other bug fixes
  • http://scummvm.drunkencoders.com/

    MPH Firmware Launcher v1.3.7u2 (PSP Application Patch)

    The”MPH Firmware Launcher”allows to launch a firmware from the PSP’s memory stick. The firmware must be in file format and not in eboot.pbp format, for convert a firmware eboot.pbp in file, use the psardump02a tool. This patch by miemt11 is doing the following:

    u2 version:1: L+R+SELECT to load the real/hardware original Sony UMDu1 Version: (FW 2.00 and 2.50)1: reduce overall eboot size by 30KB2: L+R+START to quit emulation (as requested)

    The original author is MPH not miemt11!

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=15569

    Stellar Fortress v0.02 (A2600 Game)

    TROGDOR has updated his game Stellar Fortress which is a remake of”Star Castle”. Changes in this release:

    New in this release:

  • Cleaned up the Vblank, display, and overscan timers so exactly 262 scanlines are used.
  • Added a low pulsing sound in unison with the shield visual pulse. This will either add an ominious feeling to the game, or be really annoying.

    To do:

  • The original game required 2 shots per shield section to destroy it. Since this is impractical given the color constraints of the 2600, I’ll probably just add more single shot shield rings. I’m thinking 6 rings should work.
  • http://www.atariage.com/forums/index.php?showtopic=80748