It Might Be NES WIP (NES emulator for PSX)

Some WIP news:

A new version of the rombank program will be released soon that I hope will resolve all remaining issues people have had using it to create ISOs. In the mean time, I am continuing to work on getting memory card compatibility up. I will need to purchase memory cards for testing so please email me or post in the forum which brand/model cards currently do NOT work with imbNES. Also, I have set up a paypal account to accept donations to help cover the cost of memory cards, a multi-tap, a light gun, new PSX dev equipment and anything else I’ll need to buy to further develop imbNES. If you would like to support this project, feel free to make a contribution. Contributors will be recognized in the program and held in high regard by all!

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Space Waste (GBC Demo Source Code)

Dalton released the source for his Gameboy Colordemo “Space Waste”. You can get the binary, and of course the source from:

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Thor Interview (NGPC coder)

The last interview for today… the current link is temporary as well!

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Interview with Groepaz (GBC misc)

And here is the second interview for today… Mainly talking about Groepaz’s ‘”Bitte 8-Bit!” Gameboy Color demo from the year 2000.

(Link broken, to be updated, 09/2008)

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Ryleh Interview (GP32 coder)

I had the pleasure to interview Ryleh today. He is a well known GP32 and famous for his emulator ports such as fNES32 and many more which are currently unreleased.This is the first interview of a few ones I conducted today to celebrate the 20th June 😉 The interview with Groepaz/Hitmen (GBC coder) and Thor (NGPC coder) will be up soon.WARNING: The interview is temporary reachable on the location seen below. As soon as I get time to make a html sheet the interviewwill be avaliable in the PDROMS-Interview section.

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PCM Driver Test v0.001 (GBA demo)

AND/Magic Touch released a PCM Driver for the Gameboy Advance. The author also mentioned that this tech demo only works on emulators, not on real hardware (yet).

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Break the Brick Block (B3) WIP (GP32 game)

The guys at Tailzone wrote more details about their upcomming game”Break the Brick Blocks”which is an Arkanoid style game for the GP32. More screenshots has been added as well.

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1943 WIP (GP32 game remake)

Metellius announced a 1943 remake on his page.

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Speccyal K (Spectrum emulator for GP32)

After a few weeks without update Tyrell updated his Spectrum emulator for the GP32 again. The changes:

– Rewrote the virtual keyboard. It’s now like the ‘real’ speccy keyboard, and is displayed in a graphical way. Press LEFT and RIGHT for caps shift / symbol shift (only two keys are supported as of now : Symbol shift + P =”, Caps Shift + 0 = backspace).- Bug fixed : the 48k savestates are now working. – Bug fixed : previously, when a 48k game was started before a 128k game, it was greatly slowed down (about 20-30%! the reason was a problem with AY sound code emulation).- Fixed flickering in the options screen- Changed the way keys are handled, because pressing LEFT + RIGHT for saving a game was not very easy. LEFT is now only used as a ‘shift’ key. Here are the new keys : RIGHT = file browser, SELECT = keyboard, LEFT + RIGHT = options, LEFT + SELECT = savestate. Everyone should be happy with the new keys.

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Dragon Ball GP v0.1 (GP32 game remake)

A french guy has a remake of”Dragonball Z”in the works. The page does not contain many information, but you can get a download of the current gamestate from there.

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