Wizard (GBA demo game engine)

Alexander released a jump and run demoengine for the Gameboy Advance. It features Parallax Scrolling and Sprite<>BG collision detection.

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Lik-Sang lost against Nintendo!

Recently Lik-Sang lost a court against Nintendo because of selling devices capable of copying GBA/GBC games. Read more on those (English News)Nintendo Wins Piracy Case Against Hong Kong FirmUPDATE 1-Nintendo wins piracy case against Hong Kong firmJudge rules against HK firm in Nintendo piracy (German News)Lik Sang muss an Nintendo zahlen [Update]Feel free to discuss this recent happening on the PDRoms board.

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LJGP32 WIP update

The homepage of the NES emulator LJGP has been updated with some WIP new:

    WIP Still have some bugs to fix, but now speed is near 100% (90-100%) in most games and frameksip 0 if sound is off. With sound on and frameskip 1 it’s nearly perfect (100% speed most of the time).

Sounds like the next release will be another great release. Visit the homepage at

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snes9xgp v0.95b (SNES emulator for GP32)

A new version of snes9xgp is out. This version has improved speed and some new menu options. Thanks to meonlyevi on EFNET #gp32dev for the news!

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Memoritron32 is a new GP32 game based on the Simon game where you must remember the sequence of flashing lights and repeat them. Also on the homepage is some WIP screenshots of a platfrom game named Stoneage2K. Check out the screenshots and download Memoritron32 from the homepage at

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Darts GP32 v0.2 WIP

Been busy working on the next version of Darts the past week and making some good progress. I have been switching between different parts of the game code and mostly been working on the speech engine and the menu system.

    The speech engine is coming along nicely. English commentry is mostly finished and German is added but not 100% correct as yet because I havent spoke German since I left school 10 years ago 🙂 French and Spanish language text is in the game and the speech will be added when I can get some help with making the actual word samples (its loads numbers and sentances in WAV format joined together to make the commentry). A few people have asked what the speech sounds like so heres a sample of the English speech, clickhereto download (WAV format). As mentioned above I have also been working on the menu system. If you have seen any of my previous efforts the menus are rubbish so I am aiming to make Darts a bit more professional looking. At the end of this update are two screenshots showing the Language Select and Main Menu screens, the little Dartboard icon in the top left rotates and the menu option information text scrolls across the screen (in your chosen language of course). The background photo also changes every few seconds and the menus also have some nice music playing now :)Finally onto the actual game itself 🙂 Three new game types have been added in addition to the ‘Standard’ darts game, they are:Round The Clock,WimbledonandBaseball. These will beavailable to play as Practice or two player (possibly more than two player in future). CPU opponents are planned but this is a lot of work so it may be written last. Also the feedback on the first release on how easy it is to aim and throw the dart has been taken note of, the next release will be different with a new ‘Drunken Dart’ routine and also a Power Guage which controls the horizontal aiming.

I think thats everything thats been worked on since the last WIP update, so check out the images I posted atGP32Emu.

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Some WIP news on the NES emulator by Rlyeh:

    NEW: sound core updated. Now its even faster, more accurate and it fixes some tune games (like ‘A boy and his blob’)NEW: fixed background clipping and sprite right clipping.NEW: Mappers updated:Nintendo MMC1, MMC2, MMC3, MMC4, MMC5,iNES 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,25,26,32,33,34,iNES 40,41,42,43,44,45,46,47,48,49,50,51,57,58,60,62,64,65,66,67,68,69,70,71,iNES 2,73,74,75,76,77,78,79,80,82,83,85,86,87,88,89,90,91,92,93,94,95,96,97,iNES 100,101,105,107,108,109,110,112,113,114,115,116,117,118,119,120,122,133,iNES 134,135,140,151,160,180,181,182,183,185,187,188,189,191,193,194,222,225,iNES 226,227,228,229,230,231,232,233,234,235,236,240,241,242,243,244,245,246,iNES 248,249,251,252,255NEW: an auto-detect rom name by CRC ( but its not working yet). It features a DB for 9000 roms

Loads of mappers added so the compatibility should be very good.

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DragonBasic Space Invaders (GBA game)

fjsantos released a Space Invaders clone fully coded in DragonBasic. The features:* More than 20 Levels* Old Fashion Gfx Style* Pause key in Game (START KEY)* Easy to add owns Levels* Less than 600 lines of code* Less than 32 kb* Tested on Real Hardware* Saves Score in SRAM* Sounds in Game* Animated Sprites* Full Commented

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IcemanGP Homepage Opens

IcemanGP has put online his homepage for his GP32 programs. Here you can find two unfinished game engine demos for download, Garou and King Of Fighters remake as reported here several weeks ago. There is also a demo based on IcemanGP’s own graphics library which is also available for downloading. Visit the homepage at more information and the downloads.

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Herg’s Solitaire v0.9

Herg released a new version of his great Solitaire game for the GBA. This version keeps track of statistics for games played, won, etc. and a cleanup of the graphics. Visit his homepageherefor the downloads of this and his other games.

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