News

Amiga Boing v2.0 (Atari 2600 Techdemo)

Amiga Boing shows a classic bouncing Amiga-Ball on your Atari 2600.

This one does ‘realtime’ calculations as well. Here’s the updated version BTW!In this version (AmigaBoing2_0.bin) you can:- steer a little bit left/right.- influence and even reverse gravity (up/down)The spin and horizontal speeds are randomly changed on wall bounce.I have also included an experimental flicker version.The final version (not this version) will have an easter egg.enjoy… – David

http://www.atariage.com/forums/index.php?showtopic=58521

Jetman (Atari 2600 Game)

Image provided by: UnknownA new mingame for the Atari 2600 called”Jetman”. This game is already a bit older (released in early May, but i somehow did not recognized it). Author notes:

I have attached the ROM (and source code) for my second Atari 2600 1K minigame to this message. The idea for this game came about while I was working on a new missile routine for Hunchy. The actual game was inspired by JetPac on the VIC 20 (and other platforms). The aim is simply to collect fuel for the rocket ship, and avoid the missiles. The controls are left/right and thrust (fire button).

I didn’t have space for a score or energy indicator, so the sky is used instead. The height of the sky indicates your energy level (you die when the sun sets), and the colour of the sky indicates the game level. There are 16 levels in total, and the sky colour changes every second level. The number of missiles, and the quantity of fuel that you need to collect increases on every level.

Anyway, let me know what you think. I’m not sure that the gameplay is quite there yet, so if you have any suggestions then I will be happy to hear them.

Chris

http://www.atariage.com/forums/index.php?showtopic=69026

PDRC #3.33 – Deadline reminder – One week left (misc)

There is now ONE week left for the fifth PD Roms Coding Competition. Fore rules etc please check the link below. If you have not started yet, it might be a good time ๐Ÿ™‚ It’s a themed topic competition but even a not very skilled coder should be able to create an entry in a few hours ๐Ÿ™‚ First Prize is a GameKing with few games.http://www.pdroms.de/pdrc3_33-rules.php

PSPuzzle v0.7 (PSP Game)

Ampage comes up with an improved version of his PSPuzzle game.

ADDITIONS:

  • Animated sliding tiles.
  • Random puzzle generator.
  • Time keeping.

    KNOWN BUGS:

  • After an hour of play on one puzzle, the timer starts to display funky results (like negative times)… will fix in next update.
  • Apparently people have noticed home button crashes… I have not experienced any, but will keep a look out.

    PLANNED ADDITIONS

  • PAUSE functions
  • Load/Save.
  • Sound.
  • More/Better graphics. (including graphical puzzles)
  • http://www.dcemu.co.uk/vbulletin/showthread.php?p=38242

    PSP Weather v1.05 (PSP Application)

    As pre-announced today morning, the author of PSP Weather released v1.05 with the following changes and fixes:

  • pspWeather v1.05 released! Source code is also included as promised (sorry it’s nothing special, looks sloppy).
  • It’s been brought to my attention that using menu to exit sometimes doesn’t work. Please use the ‘O’ button to exit the weather application until I pinpoint the problem. Menu button disabled in 1.05.
  • Do not rename the folders for pspWeather. It will not read the config file if you do so, this will be also looked at in a later time. Sorry about the inconvenience
  • Sorry for the extremely plain website, I’ll make something nicer later
  • http://mcdongle.i8.com/

    GP32 MAME v1.3 (Arcade emu for GP32)

    Franxis improved his MAME port for the GP32 a lot. The source-code and a binary are available from it’s official page. The changes are:

    New MAME GP32 1.3:

    By TheGrimReaper (thank you for all your hard work!!!):

  • Support for 22 vector Atari games: Asteroids (rev 1), Asteroids (rev 2), Asteroids Deluxe (rev 2), Black Widow, Battle Zone, Battle Zone (alternate version), Gravitar, Lunar Lander (rev 1), Lunar Lander (rev 2), Major Havoc (rev 2), Major Havoc (rev 3), Major Havoc (Return to Vax), Quantum (rev 1), Quantum (rev 2), Red Baron, Space Duel, Star Wars, Tempest (rev 1), Tempest (rev 2), Tempest (rev 3), Tempest Tubes, The Empire Strikes Back
  • Support for 5 Centipede hardware Atari games: Centipede (rev 2), Centipede (rev 3), Millipede, Qwak (prototype), Warlords
  • Support for a new System 1 Atari game: Peter Pack-Rat
  • Improvements in the analog controls support
  • Sound streaming: Some errors captured to be able to run all games with”Not Emulated”sound option
  • Multiplayer improvements
  • Small changes in the frontend
  • Gauntlet: Improve the display of the game, part of the screen was missing
  • Missile Command: Improve the controls by correcting Up/Down and changing the order of the Fire Buttons

    By Franxis:

  • M6809 and Z80 emulators optimized
  • M68000 optimized and the timing has been tricked to gain some speed
  • Sound streaming: RC Filter removed to gain speed
  • YM2203 emulator: Sound gain and volume corrected in several drivers to be more clear (taken from MAME 0.37)
  • Psycho Nicks Oscar&The Real GhostBusters: Added sound (taken from MAME 0.35b1). However there are problems with new joystick controls code and Psycho Nicks Oscar is slowed a lot when a direction in the pad is pressed
  • Arkanoid: Controls corrected
  • Defender: Change direction with L button
  • Emulator compiled with DevKitARM r13. Compilation parameters optimized
  • Better control of underclock for normal CPU’s and audio CPU’s

    By TheGrimReaper and Franxis:

  • A new option to save the emulator configurations
  • http://www.talfi.net/gp32_franxis/