News
Resident Evil remake v0.1 (GP32)

This is a remake of Resident Evil by the author of the Dragon Ball Z remakeGPower. Its very basic at the moment and features a couple of rooms which you can walk around, the room changing detection isnt accurate so when you change you will probably be slightly off from where you should be. The door to the left of the main room and the stairs are visitable in this version. In my opinion this game would look great in 16bit display but for whatever reason the author is using 8bit display hence the low quality background images.Downloads can be found atGP32Emu. If you have any feedback on this release please post on our Development forumhere.

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GP32Vecx v0.1

GP32Vecx is a new Vectrex emulator by SDW ported using the sources from a PC emulator namedVecx. Its a release after two hours work porting it and its only running at around 40% speed, also there is currently no file selector so the emulator is pre-built with a game namedMine Storm. A newer release may be made with a file selector but most likely noother major improvements will be made because SDW found out after there was already another Vectrex emulator available on the GP32.Downloads can be found atGP32Emu. Also please give any feedback on the emulator to a post SDW made on our forums announcing the emulator by clickinghere

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LJGP32 v0.2 (NES emulator for GP32)

The second release of LJGP32 is out. The changes:

nestoy DB support. nesdbase.dat has to be in GP:GPMMNES directory.you’ll find the file in the nestoy302.zip archive. rom browser uses caches to speed up browsing. Press Start to Analyze ROMs&Select for menu. improved mapper support : 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,64,66,68,69,70,71,83,91 autofire modes. 2″alternative”players mode : emulated pad can be changed in GUI (player 1,player 2,zapper). Autoframeskipping. Improved fixed frameskipping (to solve the pb of blinking sprites not visible with odd frameskipping values). Gamma correction. fullspeed emulation ! Without sound fps is between 30&60 fps and with sound between 20 and 45 fps, depending on games. zapper support. Please use adequat fixed frameskip value in order to avoid problems. (ex. for duckhunt, frameskip 1 and adj = 0). overpass NES PPU limit : double sprites limit (16 instead of 8), draw 240 lines in NTSC mode (instead of 224).

http://www.ljgp32.fr.st/

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Tr

“Tr?odansen GBA”is a GBA demo which has been released by Illuminati at Remedy 2003. Remedy is an swedish demoparty held last week. You can get the demo from scene.org!Download: Tr?odansen GBA

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imbNES v1.3.2 (NES emulator for Playstation)

Some news straight taken from the imbNES homepage:

imbNES has been updated slightly to version 1.3.2 to address some annoying bugs in the 1.3 release. Here’s what’s new:- fixed a bug that was causing the majority of the games on a CD to be unplayable if certain ROMs were included on the disc.- fixed a major problem with the save to memory card function that was preventing most 3rd party cards from working properly.- turbo toggle buttons are now unmapped by default because so many people were turning on turbos without realizing it and thinking it was a bug in the game.The Help page has also been updated with more explicit instructions and additional help for people who want to use Nero to burn their CD.

http://imbnes.gamebase.ca/

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X-Cade v004 (Arcade emulator for GP32)

There we go… an updated version of X-Cade. Get the new version and details about the changes on it’s official page.http://www.codejedi.com/shadowplan/gp32.html

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Book Reader v4.6 (GBA application)

A new version of Book Reader is out. This PC application allowes you to create ebooks to use with the GBA. More details on it’s page.http://www.bookreader.co.uk/

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NesterGP v1.1 (NES emulator for GP32)

New Nester is out! Fixes were done for save states and game genie handling. The ROM browser has increased speed. Get the new version from:http://www.sch3rz0.com/nestergp/

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Atari800 GP32 port v0.4

A new version of the Atari 800 emulator for the GP32 has been released. Changes are:

    Fixed screen drifting problems properly ->tum tee tum! Added seperator into menu (to stop accidentally restarting GP32) Auto Frame skip can be disabled (needed for Mountain King because of collision detection bug). GTIA/CTIA artifacting switched (as in 1.3.0…) Artifacting stored in save state Joystick 0/1 can be mapped (Needed for several pinball games (see nightmis.men and dave.men)) Default.men now has lower case keys (Still no decent keyboard entry though) Cut fpk was missing menu files in previous versions (so no input!)

Downloads can be found on the homepage athttp://www.scrameta.net/a800.html.

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GPVGB test release

This is a new test release from around a week so I got the file fromGPZigiand made a mirror here as you need to be a Korean resident toregister on their forums. No idea whats new in this release so try it out and if you find anything new let me everyone know via theforums. Downloads can be found atGP32Emu, ROMs go in the gp:/gpmm/gb/ folder.

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