Gorillas Advance v2.1 (GBA Game)

Another Gorillas Advance update by Ben Stark!

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SODChess v1.1.0 (NGPC Game)

Thor updated his Chess game again after 6 months. The changes in this version:

What’s new (January,7,2003):
bugs fixes
A bit stronger
Full promotion management
Result announcement

Thanks to Mr. Spiv for the news!

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GPscumm (01-05-2003) (GP32 misc)

ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation Utility for Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more. GPscumm is based on ScummVM and runs on the korean hand-held Game Park 32 by GamePark. ScummVM is open-source.The source code (including the source of the port) can be downloaded from SourceForge.

This version fixes following bugs: Fixed save bug

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Gorillas Advance v1.9.5 (GBA Game)

Ben Stark did it again! A update of “Gorillas Advance” is out! New in this version: Updated graphics and now has music!

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Third Creation Mini Demo Competition – Round 9 (PS2 misc)

Round 9 of the “Third Creation” coding competition for PS2 is over. You can grab all three releases (NewYear by Adresd, HappyNewYear2003 by NoRecess & Stench by Tyranid) if you follow the link below.

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Atom Tom (GBC Game)

The person behind “Small Blue Cube” released an amazing RPG game for GBC! It’s called “Atom Tom” and has been coded by the same guy who coded the genious games “Jumpik” and “Little Fantasy”.

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FGB (GBC Game)

Plasma Works released their Gameboy Color game “FGB” to the public because they were not able to find any publisher in the past. The ROM itself is freely distributeable.

[Link lost during converting to the new database structure in 2007, sorry]

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Thrust (GBA Game)

Grumpy Cat is now responsible for the second “Thrust” clone on the GBA 😉 The download could be get from

Here are a few lines from the readme:

Grumpy Cat’s “Thrust” is based on the Atari ST version of “Thrust” by Alan Butcher – which is the version I played the most in the 80s. It includes the following:

+ Complete game: intro, info screens, demos, high score table (and the game itself). All 80s style.
+ All 10 missions from the Atari ST version.
+ High scores saved to battery backed RAM.
+ Antialiased sprites and tether.
+ Reverse gravity.
+ Invisible landscape.
+ All-new sound effects.
+ Original Atari ST “Thrust” theme by Rob Hubbard.

My Gameboy Advance has an Afterburner backlight and the color palette has been tuned for high contrast and good AA performance on that screen – that’s why the bullet sprites are white instead of red… red bullets were almost invisible on my screen.

Jeremy C. Smith wrote the original “Thrust” for the BBC Microcomputer. I used the status display and font from his version as I think they look better than the Atari ST version.

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GBA Hardware News XG-Flash 2 (GBA misc)

Some of you maybe recognized that there is a new Flash-Linker & Rom for our all beloved GBA. It seems that the flashing speed is rather fast and the whole thing is easy to use (regarding the description and product details). If you want to play all the avaliable homebrewn roms on your real GBA, this might be a way for you.

Details about the product on it’s official page, oders can be placed trough

XG-Flash Homepage – XG Flash Order / Product Link

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Text Input Routine v1.0 (GB misc)

Lynxyx send me an e-mail regarding his “Text Input Routine” for GB. More information in italian language on his page.

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