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GPscumm (01-05-2003) (GP32 misc)

ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation Utility for Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more. GPscumm is based on ScummVM and runs on the korean hand-held Game Park 32 by GamePark. ScummVM is open-source.The source code (including the source of the port) can be downloaded from SourceForge.

This version fixes following bugs: Fixed save bug

http://people.inf.elte.hu/ph0x/gpscumm/

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FGB (GBC Game)

Plasma Works released their Gameboy Color game “FGB” to the public because they were not able to find any publisher in the past. The ROM itself is freely distributeable.

[Link lost during converting to the new database structure in 2007, sorry]

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Thrust (GBA Game)

Grumpy Cat is now responsible for the second “Thrust” clone on the GBA ๐Ÿ˜‰ The download could be get from GBAdev.org.

Here are a few lines from the readme:

Grumpy Cat’s “Thrust” is based on the Atari ST version of “Thrust” by Alan Butcher – which is the version I played the most in the 80s. It includes the following:

+ Complete game: intro, info screens, demos, high score table (and the game itself). All 80s style.
+ All 10 missions from the Atari ST version.
+ High scores saved to battery backed RAM.
+ Antialiased sprites and tether.
+ Reverse gravity.
+ Invisible landscape.
+ All-new sound effects.
+ Original Atari ST “Thrust” theme by Rob Hubbard.

My Gameboy Advance has an Afterburner backlight and the color palette has been tuned for high contrast and good AA performance on that screen – that’s why the bullet sprites are white instead of red… red bullets were almost invisible on my screen.

Jeremy C. Smith wrote the original “Thrust” for the BBC Microcomputer. I used the status display and font from his version as I think they look better than the Atari ST version.

http://www.gbadev.org/

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